Dissolve SOP "breaks" the mesh
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MagnusL3D
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Dec. 1, 2014 11:35 a.m.
Well it probably works just as intended but I want the hole to remain, is there anyway todo that ?
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Dissolve.jpg (611.5 KB)
pezetko
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Dec. 1, 2014 11:41 a.m.
Keep one edge from you selection undissolved.
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dissolve.PNG (40.3 KB)
MagnusL3D
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Dec. 1, 2014 12:35 p.m.
Yes I thought about that, but how do you keep a “good” edge when you ForEaching over 500 pieces and not all edges are connected with in - and - out side of the hole?
MagnusL3D
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Dec. 1, 2014 12:37 p.m.
This might be a better example
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MagnusL3D
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Dec. 1, 2014 4:42 p.m.
Aha nice solution, I will try it tomorrow! Thanks a bunch !