foam displacement

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Hi

Just wanted to ask if You have any good workflow for displace foam and spray over a displaced geometry. Basically I want to be sure that my foam and whitewater stuff coming from FLIP tanks are correctly floating on the FLIP meshed object, Mesh is also using ocean spectrum and shader for additional detail. How to match it exactly with foam ? any VOPSOP tips ?

If I create custom displacement nodes at the shader level and will plug in there displacement maps baked from ocean shaders it ain't going to work that way ?

greetings

czaps
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