Height Map Terrain

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Hello there!

I just started using Houdini Indie and after watching some tutorials and playing around with things I downloaded from Orbolt I hit a wall

I downloaded the Height Map Terrain Generator from orbolt (https://www.orbolt.com/asset/SideFX::heightmapterraingenerator) [orbolt.com]

I just used the default height maps, exported the geometry to bgeo and read them back in (using a File Node).

Then I turned it into a Rigid Static Object and added a cube which I turned into a FLIP from object.

In the AutoDOPNetwork, there are no errors but the FLIP is going through the geometry, it doesn't collide.

Am I missing something?

Looking forward to read your input.

Best regards,

Giso
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it looks like the collision area is to thin for the collision you have to change the settings or the terrain mesh has no depth.

look in to the file.

see this tutorial to understand the bullet solver:
https://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=344 [sidefx.com]
https://www.sidefx.com/index.php?option=com_content&task=view&id=2622&Itemid=344 [sidefx.com]

hope i could help….

Attachments:
FLIP_EXAMPLE_COLLITION.hipnc (1.4 MB)

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