change static object for an initial state pyro simulation

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Hello,

I'm having trouble with the initial state workflow for a pyro sim. I've followed this tutorial ( https://www.youtube.com/watch?v=ruqn0_ec2UQ [youtube.com] ) where he adds objects to an initial state simulation by creating a switch before the RBD objects' static solver. He then uses the expression $SF==1 so the initial state will begin the sim, then switch to reading the RBD object (not really sure how this work, so if you have any insight on this that would be great). So I've tried to apply that method to a pyro sim, but it's not working. Any thoughts?

In closing, I'd like to have an initial state for my smoke sim, with the ability to change the object that moves through it by modifying that object on the geometry level. Thanks!
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