Rendering with Tangent Space NormalMaps ?

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Am I missing something or is there no good / easy way to do render with Tangent Space NormalMaps ?

I found this asset on Orbolt but that seems slighty broken since H12.5:
https://www.orbolt.com/asset/_slayerk::ZBrushTangentNormals [orbolt.com]

And this on the old Exhange but also seems broken:
http://www.sidefx.com/exchange/info.php?fileid=561&versionid=561 [sidefx.com]
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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After further googling I came up on this thread at oddforce and a solution.

http://forums.odforce.net/topic/19801-tangent-normal-maps/ [forums.odforce.net]
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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