Am I missing something or is there no good / easy way to do render with Tangent Space NormalMaps ?
I found this asset on Orbolt but that seems slighty broken since H12.5:
https://www.orbolt.com/asset/_slayerk::ZBrushTangentNormals [orbolt.com]
And this on the old Exhange but also seems broken:
http://www.sidefx.com/exchange/info.php?fileid=561&versionid=561 [sidefx.com]
Rendering with Tangent Space NormalMaps ?
2219 1 0- MagnusL3D
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- MagnusL3D
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After further googling I came up on this thread at oddforce and a solution.
http://forums.odforce.net/topic/19801-tangent-normal-maps/ [forums.odforce.net]
http://forums.odforce.net/topic/19801-tangent-normal-maps/ [forums.odforce.net]
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