uniform uv map for a sweep object?

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i am trying to create an uv map for a sweep object, however when i apply rows and columns it gets almost fine but the uv map is streched and compressed in some points, how can i create an uniform uv map?

thanks!

Attachments:
uvmap.jpg (89.1 KB)

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Use a resample node on the curve before the sweep. Have a look at my attached file.

Attachments:
sweep_UV.hipnc (117.9 KB)
resample.jpg (83.2 KB)

Werner Ziemerink
Head of 3D
www.luma.co.za
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Thank you Werner! it works!!
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Hello, Maybe I make a mistake, but I downloaded your project Werner, and I cannot see the UV with a UVquickshade. Is there an option for that. I'm new to Houdini.
I use Houdini 16.0.557. Apprentice Non-Commercial.
Edited by rcaudron - April 11, 2017 06:17:18
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Nobody? I need help. Please.
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rcaudron
Nobody? I need help. Please.
it's a bug in h16, the nurbs obj can't displayer the uv qiuckshader.
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Ok Thank you.
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