Hi,
I understand that Houdini is quite good at creating convincing particle effects. Now, I'm not rich - just a hobbyist - but I think I can afford the Indie licence if Houdini can satisfy my needs.
I'm an avid user of DAZ Studio which is where I like to create my scenes and to render still shots of them (no animation). But the only thing I'm missing is some special effects. I was wondering if it's possible to export a particle effect from Houdini into DAZ Studio and to render it there? To put it another way, is it possible, for example, to convert a Houdini particle effect into a .OBJ mesh (along with the UV mapping, and the shading (diffuse, specular, opacity, normal maps, etc.)) and bring it into DAZ Studio?
Thanks.
Exporting Particle Effects
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- circusmonkey
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- Enivob
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You won't be able to reproduce the Mantra visual effects in DAZ studio using the OBJ format as a conduit. That format is very old and only supports limited material options.
But as circusmonkey suggests, DAZ exports should work very well with Houdini. I put together a short 12 minute tutorial on how to leverage OBJ sequences from programs like Poser/DAZ inside of Houdini.
https://vimeo.com/121902177 [vimeo.com]
But as circusmonkey suggests, DAZ exports should work very well with Houdini. I put together a short 12 minute tutorial on how to leverage OBJ sequences from programs like Poser/DAZ inside of Houdini.
https://vimeo.com/121902177 [vimeo.com]
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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