Hey,
I animated a bullet flying through a piece of wood. The problem are some strange spheres which can be seen in the viewport as well as in the render. Its a bit annoying. Don't know how to get rid of them, don't even know what they are.
I will upload some screenshots. Maby someone knows how to make them invisible.
Strange sphere objects after simulating breaking wood
2002 4 0- Rosko Ron
- Member
- 184 posts
- Joined: March 2015
- Offline
- Rosko Ron
- Member
- 184 posts
- Joined: March 2015
- Offline
- Rosko Ron
- Member
- 184 posts
- Joined: March 2015
- Offline
- goldfarb
- Staff
- 3455 posts
- Joined: July 2005
- Offline
these are likely single points that are left over from your fracture…
just before you send the geometry to DOPs put down a group node, set to primitives, group name something like all_prims, then a delete node - with all_prims in the group field and delete non-selected…
this will delete anything that isn't a primitive - ie the stray points…
HTH
just before you send the geometry to DOPs put down a group node, set to primitives, group name something like all_prims, then a delete node - with all_prims in the group field and delete non-selected…
this will delete anything that isn't a primitive - ie the stray points…
HTH
- Rosko Ron
- Member
- 184 posts
- Joined: March 2015
- Offline
-
- Quick Links