Alembic import & scaling

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Hello guys. I'm really digging Houdini and have been digging deep into training all over about it. It's a really steep learning curve but I'm seeing some of the rewards. I've been playing with Alembic import a lot as I'm used to Cinema 4D, and I find I can create things much faster there. I know the simulations are top notch in Houdini though so my pipeline ends up with me animating in C4D then sending it out. Importing has been the problem I've been running into. Right now I'm trying to scale with alembic node down. I read on a forum somewhere that I could plug a Null node up to the alembic archive and scale the whole thing down that way, but even with a basic cube in Houdini hooked up to a Null I'm getting no visual indication that any sort of scale is happening. I've clicked on just about everything I can think of in the Null settings. I can edit the transforms with the actual shapes themselves but I have a lot of shapes, and I'd like to take care of them in one go. I have a whole slew of other questions that just keep coming up that none of my training seems to cover, and I'm just trying to fill in the blanks here. The program is quite powerful, but so unwieldy at times.
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Seems to work fine..

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houdini_null_scale.jpg (222.9 KB)

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Ah, so it's the other way around then, the Null first followed by the object you wish to transform? Stuff always usually seems to go down the pipe in Houdini from what I've been seeing, I guess this is a special case.

Either way that works thanks for that.
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Seems to work fine..

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houdini_null_scale.jpg (222.9 KB)

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Hi James,

Another option to consider would be adjusting the scale in C4D's alembic export dialog. Houdini's standard units are in meters, whereas Cinema's standard units are in cm.

Also - if you import a camera from C4D though alembic, you'll have to open the Alembic camera inside Houdini and manually adjust the pixel aspect ratio and the aperture in order to get a correct image.
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