'wind' on flip fluids?

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Just wondering if there was a simple way to add a wind force to flip fluids (tank), something akin to the wind daemon in RF?
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Any particle force will work perfectly with FLIPs, so just add a POP Wind at the proper input of the FLIP solver and go for it.
Javier Meroño
FX TD.
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Ok cool, I'll try that.
Thanks.
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