Trouble with basic cloth

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Hi, Please bear with me as I'm still taking baby steps with Houdini.

But I really wanted to have a go at some cloth sim. I've done some in Blender before and was encouraged by the results people seem to be able to get with Houdini.

For my first test I brought in an .obj character, applied a basic deform as an mdd then reexported as a .bgeo sequence, and reimported. Then using both a premade cloak mesh and a simple plane I've tried doing some cloth sim on the animated mesh.

But I've found even with a simple cloth dropping on his head I get huge penetrations, that don't even show up in the visualisation.

I've tried putting the sub steps setting up to 10 with no better result. Can anyone point me towards what I might be doing wrong?

I've tried with a static collider too, and this works better but still gives some nasty penetration.

TIA

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Screen Shot 2015-05-14 at 11.12.28 am.png (663.9 KB)
Screen Shot 2015-05-14 at 10.43.19 am.png (682.4 KB)

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Try the latest daily Houdini builds; cloth is working quite well in this test.

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Clothed2.gif (1000.2 KB)
Clothed2.hip (197.0 KB)

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Thanks @MartybNz

I downloaded your file and stuck my character in it, and had the same problem. So as I suspected there was a problem with my model. I checked the normals again and found there was a problem introduced, probably in the mdd import.

So now all is great!

And my first simple tests with the cloth working are heart-racingly good. Just what I was hoping for
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