Strange ISOoffset *FIXED*

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Hey guys. Im pretty newish to Houdini and im trying to simulate a boat on water. One of the things i've been trying to do is turn the boat into a volume to reduce my render times when simulation flip collisions. Sounds fair right?

Im going through the steps and everything seems right however my ISO offset is being really strange even in fog and ISO view. These are the results im getting compared to the real geo. Can anybody help me solve this problem? I'm not really sure what to do here. Thanks in advance.




*FIXED* I did some tactical polykints and fused it. It did the trick. ops:
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