Fur stretched by underlying skin animation

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Hey Guys and Girls

I asked this on odforce yesterday, but no luck.

I'm using Houdini to put fur on some alembic files animated in Maya, and I'm getting unexpected stretching of fur.

It seems like the tips are deformed by the closest surface, rather than following what is happening to the root.

Is there a trick to get the tips to follow the roots?

Thanks for looking

Gerbrand

Here is a pic to illustrate the problem:

Attachments:
furProblem.PNG (260.2 KB)

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do you have a hip file that you can share?
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I cant share that file, still in production, and I don't own the assets, but I will try to reproduce it.
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