Disconnected poly's after sweep

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Hello all,

Going trough the ‘Ladybug’ tutorial I came to the point to sweep a path.
However, its disappointing to have unconnected poly's at the intersections.
Any way to have a continuous profile?

Thanks, Robert

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DisconnectedSweep.JPG (17.6 KB)

Houdini, Cinema4D, 3Dcoat, Marvelous Designer
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you can maybe just use Polywire SOP
but if you want to use Sweep SOP you need to join the lines together as Sweep SOP is treating each primitive separately

so append fuse SOP if points are not fused yet
and then Join SOP with Only Connected Checked
then your sweep should do what you expect
Tomas Slancik
FX Supervisor
Method Studios, NY
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