Hi
Aiming to create earthquake simple building collapse. I have prototyped with fragmentation and all is good except that I am slightly bothered by rather uniform collapse of things. I would like things to break more gradually from stress and forces as in real life.
I would like to hear ideas how one would solve such simulation? How would i create, apply these stresses gradually (e.g any particular FORCE?) . Workflows and tips greatly appreciated.
Thank you!