The viewport looks great!

   2651   4   1
User Avatar
Member
86 posts
Joined: Oct. 2013
Offline
The viewport in Houdini often looks great, so great in fact that I would like to render it.

Is there a proper workflow for rendering out OpenGL frames from the viewport or is it just a case of doing a flipbook with good quality settings? Is there any way of getting an alpha with the flipbook?
restposition.co.uk
User Avatar
Member
333 posts
Joined: Oct. 2012
Offline
if i am not wrong you can use the OpenGL output rop? Just turn on Ambient Occlusion or whatever you need in the Display Option of the opengl rop.
User Avatar
Member
86 posts
Joined: Oct. 2013
Offline
Of course! So obvious.

Thank you very much for your help.
restposition.co.uk
User Avatar
Member
2531 posts
Joined: June 2008
Offline
There are some limitations, however. The OpenGL ROP is not an exact copy of the view port. For instance Volumes are not lit which is a big let down. Also any viewport effect that is being driven from a GLSL shader is not rendered either.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
User Avatar
Member
86 posts
Joined: Oct. 2013
Offline
Enivob
There are some limitations, however. The OpenGL ROP is not an exact copy of the view port. For instance Volumes are not lit which is a big let down. Also any viewport effect that is being driven from a GLSL shader is not rendered either.

Thanks for the extra info.
restposition.co.uk
  • Quick Links