Mantra render to disk failing

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Hi all,

Just picking up Houdini for the first time. Quite daunting, but so far good fun. I'm just playing around with a basic shelf pyro sim with a few tweaks, but I'm having trouble when it comes to rendering that out to disk.

I'm working with 100 frames, and I managed maybe 3 or 4 successful renders before hitting issues. Oddly rendering to Mplay will cook and render the whole sim without issue.

It fails frame 34 each time - I'm not getting any explicit failure warning (that I know of). It just looks like it's taking a really long time to render, though it's definitely dead. Middle clicking the Mantra out node gives me a very long list of things I don't understand ops:

What should be my first port of call? Initially I was rendering to the network - I've tried local with no success. Why would it be able to render to Mplay but not to disk?

If it helps, it's a 16 core machine with 64gb ram on Windows 7.

Cheers!
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what you can do is to mike your hip file public so the community can check whats wrong. if you can't share your file reduce it to a minimum where you can make it public and the bug still shows up.

it's much simpler to analyse the file then to guess… :-)
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Hah, yes indeed. I'll strip out some bits and upload something that's still broken.
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Here you go I just made a fresh project as I'm sure in the time I've been poking around the other project I could have inadvertently broken something, but rendering to disk still fails on frame 19 - Yet it will render fully in MPlay.

Attachments:
Smoke_sim_test_01.hipnc (621.3 KB)

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tested the scene here and there is no mantra rop or any output rop i can find. anyway i simply added a mantra rop and rendered frame 1-20 with no problems here. no fail on frame 19. sorry.
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Sorry, it's late and I'm doing this remotely. Hadn't saved the scene after making the mantra render node. Have attached new file.

Attachments:
Smoke_sim_test_02.hipnc (729.1 KB)

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For me first test it stops at 8 frame, the second at 10… I added like Doudini a mantra ROP and i clicked “Render”.

But the third test was very “fast”, only one frame. And I had another error



P.S. Tested with smoke_sim_test_01_614.hipnc

Attachments:
Capture d’écran 2016-01-20 à 23.27.41.png (311.5 KB)
Capture d’écran 2016-01-20 à 23.21.47.png (104.9 KB)

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And the second file, i have the same errors but with 27 frame
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Thanks for checking Physalis, strange that its throwing up problems at random frames. My last sim, albeit with different parameters, failed rendering on frame 54, so I don't think there's anything special about frame 19. I could actually get that sim to finish in Mplay either.
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I tested further with the new file and yes. Mantra crashes. Frame 23.
Exit Code 139



9365: Fatal error: Segmentation fault (sent by pid 0)
– TRACEBACK BEGIN –
Traceback from mantra 15.0.347 (Compiled on linux-x86_64-gcc4.8):
_ZL10stackTracev <libHoudiniUT.so>
_ZL14signalCallback18UTsignalHandlerArg <libHoudiniUT.so>
_ZNK9UT_Signal21UT_ComboSignalHandlerclEiP7siginfoPv <libHoudiniUT.so>
_ZN9UT_Signal13processSignalEiP7siginfoPv <libHoudiniUT.so>
<libpthread.so.0>
_ZN4llvm22DeleteContainerSecondsINS_8DenseMapINS_20DenseMapAPIntKeyInfo5KeyTyEPNS_11ConstantIntES2_EEEEvRT_ <libHoudiniUT.so>
_ZN4llvm15LLVMContextImplD1Ev <libHoudiniUT.so>
_ZN4llvm11LLVMContextD2Ev <libHoudiniUT.so>
_ZN8VEX_Code9clearCodeEv <libHoudiniUT.so>
_ZN8VEX_CodeD2Ev <libHoudiniUT.so>
_ZN8VEX_CodeD0Ev <libHoudiniUT.so>
_ZN12VEX_CodeList5clearEv <libHoudiniUT.so>
_ZN12VEX_Assemble5clearEv <libHoudiniUT.so>
_ZN12VEX_AssembleD2Ev <libHoudiniUT.so>
_ZN11VEX_Context14clearFunctionsEv <libHoudiniUT.so>
_ZN11VEX_Context5clearEv <libHoudiniUT.so>
_ZN18VEX_ContextManager12clearContextE15VEX_ContextType <libHoudiniUT.so>
_ZN10VRAY_Scene8shutdownEv <libHoudiniRAY.so>
_ZN12VRAY_SceneIO6doQuitER8CMD_Args <libHoudiniRAY.so>
_ZN11CMD_Manager10runCommandEPc <libHoudiniPRM.so>
_ZN11CMD_Manager15internalExecuteEPKc <libHoudiniPRM.so>
_ZN11CMD_Manager12processInputEP10CMD_SourcePKc <libHoudiniPRM.so>
_ZN11CMD_Manager17internalSendInputEPKcb <libHoudiniPRM.so>
_ZN11CMD_Manager15sendInputNoLockEPKcb <libHoudiniPRM.so>
_ZN10VRAY_Scene4loadER10UT_IStream <libHoudiniRAY.so>
_ZNSt15basic_streambufIcSt11char_traitsIcEE5uflowEv <mantra-bin>
<libc.so.6>
_ZNSt15basic_streambufIcSt11char_traitsIcEE5uflowEv <mantra-bin>
– TRACEBACK END –


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Doudini, how can I get the access to the TEXT of node errors like you've juste posted? Thank you for the response!
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Physalis
Doudini, how can I get the access to the TEXT of node errors like you've juste posted? Thank you for the response!

On your mantra rop under Statistics you can put:
Verbose Level to 3
I also switch Dont capture render output
and check alfred style progress

If you started Houdini from a Terminal, you will see all the output there. From there you can copy/paste it. Otherwise there should be a popup window with the output.
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Physalis
Doudini, how can I get the access to the TEXT of node errors like you've juste posted? Thank you for the response!

On your mantra rop under Statistics you can put:
Verbose Level to 3
I also switch Dont capture render output
and check alfred style progress

If you started Houdini from a Terminal, you will see all the output there. From there you can copy/paste it. Otherwise there should be a popup window with the output.

Thank you, that is very useful!
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Thanks Doudini, that is very useful. Hopefully it can give some clue to my troubles!
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So I made a fresh scene, kept it basic - A sphere animating along an axis for 120 frames. I was able to render this twice without issue.

Added one stage of complexity - Animating the sphere on 2 axis. Now it crashes. Sorry for large chunk of text. I'm investigating the segmentation fault now but posting it up just in case anyone has an aha! moment.

10,702,574 total rays 11.61 rays/pixel
Unified Cache: 0.00 KB of 15.98 GB used
Frame Wall Clock Time: 0:00:02.28
Total Wall Clock Time: 0:00:02.74
Total CPU Time: 0:00:12.16
System CPU Time Only: 0:00:02.18
Peak Memory Usage: 360.14 MB
11068: Fatal error: Segmentation fault
– TRACEBACK BEGIN –
Traceback from mantra 15.0.347 (Compiled on windows-x86_64-cl17):
CURRENT THREAD 1904
+0x51b1a7b1
+0x5183c99d
+0x5183cb78
+0x51ace1c6
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+0x777c905d
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+0x576f29e1
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+0x775959ed
+0x777cb831
OTHER THREAD 10616
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OTHER THREAD 10940
+0x777edcfa
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+0x518bfea1
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OTHER THREAD 10924
+0x777eda4a
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+0x775959ed
+0x777cb831
OTHER THREAD 3876
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 8960
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 4524
+0x777ed9fa
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+0x577cdf0b
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+0xf72c3fef
+0xf72c4196
+0x775959ed
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OTHER THREAD 10908
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+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
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OTHER THREAD 10904
+0x777ed9fa
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+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
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OTHER THREAD 10584
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
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OTHER THREAD 5848
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
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OTHER THREAD 8292
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+0xf72c3fef
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+0x775959ed
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OTHER THREAD 1328
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 10868
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 1372
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 11000
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
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OTHER THREAD 5256
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 10992
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 628
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 10588
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 6180
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 10656
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 10784
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 10988
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
OTHER THREAD 11220
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
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OTHER THREAD 9788
+0x777ed9fa
+0xfd8410dc
+0x577cdf0b
+0x577cdd2b
+0xf72c3fef
+0xf72c4196
+0x775959ed
+0x777cb831
– TRACEBACK END –

Attachments:
Sphere_render_01.hipnc (156.7 KB)

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Please log a bug when you hit one, especially if it's crashing - thanks!

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15604 [sidefx.com]
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
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I logged a bug earlier today.

ID=73442
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chrism
Please log a bug when you hit one, especially if it's crashing - thanks!

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15604 [sidefx.com]

Will do. I did pop onto support but the first thing I saw was about apprentice users getting help with install and licensing but that was it, so I just left it!

Oddly, I downloaded a scene file for a particle sim made in regular Houdini. Rendered 270 frames without a hiccup; far more strenuous than anything I've tried so far. So perhaps either something being created in Houdini Apprentice or just on my machine.
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Same problem here, also with Pyro smoke
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