How to change asset parameter scripts

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Hi,
I was wondering if there is a way to change a script in an assets parameter so that it will reflect that change in subsequent asset imports.

Currently I can change it by making the asset editable and then saving, but that only works for that particular imported asset node.

The only way I can do what I want is go to the original hip file that I used to create the asset and delete the current parameter and recreate it with a new “drag and drop” parameter that has changed the script to what I want.

This way is not bad in of itself for a single time. But I have alot of parameters and they all reference other parameters, so when I delete the one parameter all the other reference links get broken and because of this they themselves have to be deleted and “re dragged and dropped”.

Makes for alot of work, almost like starting over.

The part of the scripts I have to change is only the relative channel references, but once the “drag and drop” is made up to the asset level, the reference need to change in order to still work eg. from “../node/node” to “node/node”.

So then I have to change the script to reflect this.

What I have to do ahead of time is set up the script references as I will know how the final setup will be ahead of time.

The downside of this is that I can't test my network of nodes before I make the asset because it will be containing the final script references of how it should be in the final asset.

This is not bad if one only has a few nodes and parameters, but if there are many nodes and parameters as in my case, it seems like much unecessary work if it were just possible to make changes at the assets parameter level and be able to do an “apply and accept” to the asset.

If anyone could tell me steps to take that I am unaware of that would help me save alot of work, it is much appreciated.

Thanks
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