Render Flipbook Quality Wedges

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240 posts
Joined: April 2014
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Hello,

I'd like to render multiple flipbooks with the Wedge node.

I've tried using the OpenGL render node with wedges, but that forces me to render using a dark background, and I need to render with a light background.
I tried adding a light colored .jpeg into the Background Image slot, but only a small portion of my viewport was light, the rest is black.

Is there anyway to get a full-screen light colored background while using the OpenGL renderer?

Thanks,
Luke
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Joined: Sept. 2007
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I too find that sometimes I wish the OGL ROP had an ‘exactly-like-the-viewport’ mode.

You could try piping the OpenGL ROP frames into COP ROP, and slap the image over a light background, then write that to disk.
I'm o.d.d.
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That's a good idea! I actually had to work with a different method, as rendering on OpenGL over Hqueue wasn't working out (render slave has no head, and thus poor OpenGl performance.)

So I used a grid as a backplane, lit it quite brightly, and rendered with low-res Mantra node.

Good enough for these purposes, though your solution will probably be used at a later date! Thanks for sending it along.
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