Render Wedges over Hqueue

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Is it possible to render wedges over Hqueue? Each part is working correctly when tested independently: My openGl node renders the scene as it should. The wedge node is rendering the OpenGl node with the correct takes as it should. The Hqueue Render node is sending scenes to HQueue correctly.

But if I put the OpenGl node into the Wedge node, and the Wedge node into the output driver slot of my Hqueue node, I get errors.

Thoughts? How do other people iterate in situations like this?
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The HQueue Simulation ROP has a Wedge partition type, for this type of workflow. There is an HQ doc page which outlines this: http://www.sidefx.com/docs/hqueue15.0/help/submittingjobs [sidefx.com]

It should work, but it's not working for me either. I feel like this is a bug (submitted as #73676)?

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screenshot-area-2016-02-03-200508.png (52.1 KB)

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Aha, I think found the source of the bug, and a workaround:

If you don't wire your rop directly into the wedge rop (i.e. just drag and drop your rop on the wedge's output_driver parm), and then wire the wedge into the hq_sim rop, set to wedges, it worked for me! (see the screenshot)

The partitioning part of HQueue wasn't setup to work with the wedge rop's input; it was only looking at the output driver. So when there wasn't one, because the OpenGL ROP was wired up, it failed!

Does that work for you, Luke?

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screenshot-area-2016-02-18-231539.png (8.4 KB)

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Just an update for anyone that finds this thread, in H16 you can wire the Mantra ROP Directly to the Wedge ROP now. I made a quick demo [vimeo.com].

Thanks for the fix SESI!
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