Stick surface to fractured RBD geometry.

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Hi,

I've been working all day trying to get this to work.
My image is not ‘sticking’ to my fractured RBD geo.

I want an outer surface that is based on an image and an inner surface that is based on a color or gradient.

I have added some noise to both the inner and outer surfaces that's the same.

I'm using Material Style Sheets to work with the packed primitives.

I can get the noise to ‘follow’ the separate pieces, but the image map won't.

Any suggestions on how to solve this?

Thanks,

Jim

Attachments:
CQ_2015_Israel_BTS_0026.jpg (2.6 MB)
noiseCrumble_v002.hiplc (1.1 MB)

Reel Inpsirations
Houdini Work in Progress [vimeo.com]
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Not sure if this is the ‘proper’ way to do it, but I ended up putting a UVProject right before my VoronoiFracture node and then assigned the material after the VoronoiFracture right before the rest node and it seems to work.

Is there a better way to do it?
Reel Inpsirations
Houdini Work in Progress [vimeo.com]
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