Open Gl Texture refresh

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I'm having a problem with textures in my viewport as they do not update. I just keep getting the same texture from the beginning even though the textures itself has been updated.

I tried flushing the tex cache.

I tried changing and refreshing the texture both in the diffuse and the open gl tab.

What am I doing wrong please.

Thank you

H15 (347) - Principled shader
Remember having this problem in H14 too but then it didn't bother me too much.
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Build 396 corrects this issue, and use Render > Update Textures.
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twod
Build 396 corrects this issue, and use Render > Update Textures.

Thank you
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I'm getting the same issue with Houdini 16. I create an attribute VOP with a turbulence noise and a ramp parameter plugged into the Cd output. It shows the noise (black and white) onto the object. but when i edit the flags on the ramp nothing updates in the viewport.

Any help much appreciated. Thanks.

A.


EDIT:

My bad. I was editing the ramp in the Attribute VOP node, apparently it's not in sync with the Ramp that promoted outside of the node. The later does show and update in the viewport. (not sure why there are two ramp parameter in HOudini 16, one in the attribute VOP and one promoted that are disconnected from one an other. ?!.
Edited by Adriano - Feb. 26, 2017 09:24:01
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