Houdini Main Changelogs
| 22.0.339 | Fixed a bug where clicking on a list item didn't properly select. |
火. 6月 2, 2026 | |
| 22.0.339 | Fixed a possible crash when rendering with COP textures. |
火. 6月 2, 2026 | |
| 22.0.339 | Fixed a bug with PDG networks cooked from HAPI not running in-process HDA Processor or ROP Fetch work items. |
火. 6月 2, 2026 | |
| 22.0.339 | Fixed a bug in the animation editor where right-clicking on a retime marker showed the RMB menu with a delay. |
火. 6月 2, 2026 | |
| 22.0.339 | Backporting 541760: Paint Instances LOP Line brush update - Fixed the 'Align to Normal' function. |
火. 6月 2, 2026 | |
| 22.0.339 | Fixed an issue in the 3D Output flag workflow where overlayed images would appear too dark in comparison to Preview Materials. |
火. 6月 2, 2026 | |
| 22.0.339 | Sets Karma Ambient Occlusion VOP node traceset option to trace against the whole scene by default. |
火. 6月 2, 2026 | |
| 22.0.339 | Added Time Sampling support to the PointInstancer LOP. |
火. 6月 2, 2026 | |
| 22.0.339 | Added a 'Create Empty PointInstancer' toggle to the PointInstancer LOP, to control whether or not to create the PointInstancer specified via Primitive Path when there are no relevant SOP points present. |
火. 6月 2, 2026 | |
| 21.0.735 | Updated the USD library to incorporate a number of fixes related to rendering USD scenes:
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火. 6月 2, 2026 | |
| 21.0.735 | Fixed faceting issue with COP Preview Material in non MikkT mode where the material was incorrectly overwriting the input geometry normal attribute that caused the faceting issue. |
火. 6月 2, 2026 | |
| 22.0.339 | Fixed faceting issue with COP Preview Material in non MikkT mode where the material was incorrectly overwriting the input geometry normal attribute that caused the faceting issue. |
火. 6月 2, 2026 | |
| 22.0.339 | Backport for r541532: Paint Instances LOP Line brush updates: Fixed a bug where the a single instance is placed if the line does not intersect a geometry Added a toggle to control snap-to-geometry mode Rearranged parm folders to match other brushes |
火. 6月 2, 2026 | |
| 21.0.734 | Updated the ZibraVDBForHoudini plugin to v1.3.3.0. This adds support for Solaris workflows including a new LOP ZibraVDB Import node to bring ZibraVDB volumes directly into the LOP network, a ZibraVDB USD Asset Resolver which decompresses ZibraVDB grids into OpenVDB on the fly, and a ZibraVDB Output Processor which links imported ZibraVDB files into a USD file on export (using the USD ROP node). |
月. 6月 1, 2026 | |
| 22.0.338 | Fixed cases where the channel list's geometry channels tree deselected itself when it shouldn't, and vice versa. |
月. 6月 1, 2026 | |
| 21.0.734 | Add getVKProjectionMatrix() function to GR_Uniforms, to get the projection matrix with GL-to-VK correction applied |
月. 6月 1, 2026 | |
| 22.0.338 | Renamed hotkeys_prototype python module to hotkeys and the old hotkeys module to hotkeys_legacy. |
月. 6月 1, 2026 | |
| 22.0.335 | XPU: fixed the dark halo on the edge/perimeter of gaussian splat assets |
金. 5月 29, 2026 | |
| 22.0.335 | Fix the OCIO LUT update when the Display or View changes, which didn't always occur. |
金. 5月 29, 2026 | |
| 21.0.731 | Fixed bug where applying preferences dirtied the current session. |
金. 5月 29, 2026 | |
| 22.0.335 | Fixed bug where applying preferences dirtied the current session. |
金. 5月 29, 2026 | |
| 22.0.335 | APEX Scene Add Prop will now error out when the first input is not a valid APEX Scene. The result it used to produce was not usable with an APEX Scene Animate SOP. |
金. 5月 29, 2026 | |
| 22.0.335 | APEX Scene Add Prop will now error out if the first input isn't a valid APEX Scene |
金. 5月 29, 2026 | |
| 20.5.979 | Fixed an HQueue bug where the client failed to send job output to the server if the output contained a character prohibited by the XML RPC specification. |
金. 5月 29, 2026 | |
| 21.0.731 | Fixed an HQueue bug where the client failed to send job output to the server if the output contained a character prohibited by the XML RPC specification. |
金. 5月 29, 2026 |