Houdini Main Changelogs

22.0.339

Fixed a bug where clicking on a list item didn't properly select.

火. 6月 2, 2026
22.0.339

Fixed a possible crash when rendering with COP textures.

火. 6月 2, 2026
22.0.339

Fixed a bug with PDG networks cooked from HAPI not running in-process HDA Processor or ROP Fetch work items.

火. 6月 2, 2026
22.0.339

Fixed a bug in the animation editor where right-clicking on a retime marker showed the RMB menu with a delay.

火. 6月 2, 2026
22.0.339

Backporting 541760: Paint Instances LOP Line brush update - Fixed the 'Align to Normal' function.

火. 6月 2, 2026
22.0.339

Fixed an issue in the 3D Output flag workflow where overlayed images would appear too dark in comparison to Preview Materials.

火. 6月 2, 2026
22.0.339

Sets Karma Ambient Occlusion VOP node traceset option to trace against the whole scene by default.

火. 6月 2, 2026
22.0.339

Added Time Sampling support to the PointInstancer LOP.

火. 6月 2, 2026
22.0.339

Added a 'Create Empty PointInstancer' toggle to the PointInstancer LOP, to control whether or not to create the PointInstancer specified via Primitive Path when there are no relevant SOP points present.

火. 6月 2, 2026
21.0.735

Updated the USD library to incorporate a number of fixes related to rendering USD scenes:

  • Material assignment issues on point instanced assets.
  • Visualize node disconnection not updating the material.
  • Switching a Copy to Points node from Point Instancer to InstanceableReferences makes the instances disappear.
  • Non-deterministic cryptomatte ids on point instances.
火. 6月 2, 2026
21.0.735

Fixed faceting issue with COP Preview Material in non MikkT mode where the material was incorrectly overwriting the input geometry normal attribute that caused the faceting issue.

火. 6月 2, 2026
22.0.339

Fixed faceting issue with COP Preview Material in non MikkT mode where the material was incorrectly overwriting the input geometry normal attribute that caused the faceting issue.

火. 6月 2, 2026
22.0.339

Backport for r541532: Paint Instances LOP Line brush updates: Fixed a bug where the a single instance is placed if the line does not intersect a geometry Added a toggle to control snap-to-geometry mode Rearranged parm folders to match other brushes

火. 6月 2, 2026
21.0.734

Updated the ZibraVDBForHoudini plugin to v1.3.3.0. This adds support for Solaris workflows including a new LOP ZibraVDB Import node to bring ZibraVDB volumes directly into the LOP network, a ZibraVDB USD Asset Resolver which decompresses ZibraVDB grids into OpenVDB on the fly, and a ZibraVDB Output Processor which links imported ZibraVDB files into a USD file on export (using the USD ROP node).

月. 6月 1, 2026
22.0.338

Fixed cases where the channel list's geometry channels tree deselected itself when it shouldn't, and vice versa.

月. 6月 1, 2026
21.0.734

Add getVKProjectionMatrix() function to GR_Uniforms, to get the projection matrix with GL-to-VK correction applied

月. 6月 1, 2026
22.0.338

Renamed hotkeys_prototype python module to hotkeys and the old hotkeys module to hotkeys_legacy.

月. 6月 1, 2026
22.0.335

XPU: fixed the dark halo on the edge/perimeter of gaussian splat assets

金. 5月 29, 2026
22.0.335

Fix the OCIO LUT update when the Display or View changes, which didn't always occur.

金. 5月 29, 2026
21.0.731

Fixed bug where applying preferences dirtied the current session.

金. 5月 29, 2026
22.0.335

Fixed bug where applying preferences dirtied the current session.

金. 5月 29, 2026
22.0.335

APEX Scene Add Prop will now error out when the first input is not a valid APEX Scene. The result it used to produce was not usable with an APEX Scene Animate SOP.

金. 5月 29, 2026
22.0.335

APEX Scene Add Prop will now error out if the first input isn't a valid APEX Scene

金. 5月 29, 2026
20.5.979

Fixed an HQueue bug where the client failed to send job output to the server if the output contained a character prohibited by the XML RPC specification.

金. 5月 29, 2026
21.0.731

Fixed an HQueue bug where the client failed to send job output to the server if the output contained a character prohibited by the XML RPC specification.

金. 5月 29, 2026