Houdini Main Changelogs

 
19.5.437

Changed the %purpose auto collection to be slightly slower when doing a full scene traversal, but enormously faster when using it in conjunction with other pattern elements that restrict its traversal to only part of the scene graph.

水. 11月 16, 2022
19.5.431

Fixed issue where transform handles would be incorrectly highlighted in certain circumstances.

木. 11月 10, 2022
19.5.428

Allow specifying two pieces of custom data for the Houdini GL render delegate in the UsdRenderers.json config file. "lighttypes" is a list of hydra sprim types that should be treated as lights. "pointinstancertypes" is a list of USD primitive types that should be treated like point instancers when doing instance selections.

月. 11月 7, 2022
19.5.422

HOM methods for cooking TOP graphs now throw an exception + error message if the TOP cook fails to start, e.g. due to a missing scheduler, an error in a preflight handler, or a general failure when preparing the TOP graph. Previously such failures would be silently ignored.

火. 11月 1, 2022
19.5.422

Fix light handles in the lightmixer LOP so that they mathe the light LOP.

火. 11月 1, 2022
19.5.415

Fixed a bug where mantra LPE Tag parameter (vm_lpetag) on Environment Light was not translated to karma LPE Tag attribute with SceneImport.

火. 10月 25, 2022
19.5.415

Added pdg.TypeRegistry.reloadCustomHandlers(..), which can be used to reload the Python code for any custom PDG handlers, such as cache functions, pre- flight functions or file transfer functions.

火. 10月 25, 2022
19.5.408

The camera tint/exposure now properly affects rays that hit rendered light sources in Karma.

火. 10月 18, 2022
19.5.403

XPU: fixed an issue with lightlinking, where sometimes the link could be lost, or the object disappear

木. 10月 13, 2022
19.5.393

Karma will no longer crash when rendering motion blur AOVs when there's light geometry being rendered.

月. 10月 3, 2022
19.5.390

XPU: fixed an issue with "focus" light shaping

金. 9月 30, 2022
19.5.388

In the light linker parm interface, show the forward/reverse parm for linker rules. Gcracefully report an error when a link cannot be created.

水. 9月 28, 2022
19.5.368

Heightfields and 2d volumes loaded from images in SOPs were very slightly canted, they now have a precisely axis aligned transform.

木. 9月 8, 2022
19.5.352

Fixed the behavior of camera and light creation tools when run from inside SOP networks that are embedded in a LOP Network.

火. 8月 23, 2022
19.5.352

When initializing the parameters on a Light LOP from an existing light primitive, we now also set the Light Type parameter to match the prim.

火. 8月 23, 2022
19.5.350

Fixed an issue with quad-lights with inverted transforms

月. 8月 22, 2022
19.5.338

Fixed a bug where enabling/disabling the lighting override might cause headlight shading to be extra bright.

火. 8月 9, 2022
19.5.334

Fixed and issue with distant lights with scale

金. 8月 5, 2022
19.5.332

XPU: default surface material now a more closer match to KarmaCPU (with a slight performance improvement as well)

水. 8月 3, 2022
19.5.331

Fixed a bug in the Lookup CHOP's "All Lookup Table Channels" mode where it produced slightly different results from the "One Lookup Table Channel" mode, due to an off by one error when mapping the index range to the lookup range.

火. 8月 2, 2022
19.5.330

Orient Joints State: fixed an issue where the joint highlighting would disappear when navigating the viewport

月. 8月 1, 2022
19.5.323

Added support for light linking on instanceable references (karma CPU). Also addresses a bug where point instancer would ignore lights with any exclude rules, or include rules that includes the instancer.

月. 7月 25, 2022
19.5.323

Added support for light linking on instanceable references (karma CPU). Also addresses a bug where point instancer would ignore lights with any exclude rules, or include rules that includes the instancer.

月. 7月 25, 2022
19.5.322

XPU: minor lighttree fixes/optimizations

月. 7月 25, 2022
19.5.319

XPU: improved cylinder-light sampling

木. 7月 21, 2022