Houdini Main Changelogs
19.5.559 | Fixed bug where the file chooser may attempt to access freed memory. |
土. 3月 18, 2023 | |
20.0.286 | Fixed bug where the file chooser may attempt to access freed memory. |
土. 3月 18, 2023 | |
20.0.285 | Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache. |
金. 3月 17, 2023 | |
20.0.285 | Fixed unlit thumbnails in the default asset gallery. |
金. 3月 17, 2023 | |
20.0.285 | Component Output LOP no longer uses the built-in `@ropcook` context option for internal behavior. This resolves a case where clicking __Render to Mplay__ on a USD Render ROP would cause viewport to update or re-render. |
金. 3月 17, 2023 | |
20.0.285 | Component Output LOP now sublayers any "Thumbnail.usda" files found on HOUDINI_PATH. This matches the behavior of the standalone thumbnail tools in `husd.assetutils`. |
金. 3月 17, 2023 | |
19.5.558 | Fixed conditions that were resulting in -nan values in output attributes from the Poly Reduce 2.0 SOP. |
金. 3月 17, 2023 | |
20.0.285 | In TriDivide SOP, using the Use Min Edge Length option will still produce the same mesh but the indices of the points and triangles may now be different. |
金. 3月 17, 2023 | |
20.0.285 | Improved performance for TriDivide SOP via multithreading. This has affected backwards compatibility of the Use Min Edge Length option as the indices of some points and triangles may now be different. |
金. 3月 17, 2023 | |
19.5.558 | Fixed an HQueue bug where Mantra render jobs failed when executed on Windows machines configured to the Japanese language. |
金. 3月 17, 2023 | |
20.0.285 | Fixed an HQueue bug where Mantra render jobs failed when executed on Windows machines configured to the Japanese language. |
金. 3月 17, 2023 | |
20.0.285 | Fixed a regression with the Merge LOP stripping layers above a Layer Break in "Flatten Into First Input Layer" mode. |
金. 3月 17, 2023 | |
20.0.285 | Fixed conditions that were resulting in -nan values in output attributes from the Poly Reduce 2.0 SOP. |
金. 3月 17, 2023 | |
19.5.557 | Fixed an issue where cooked landscapes in UE5 are not deleted when the HDA is recooked |
金. 3月 17, 2023 | |
20.0.284 | Fixed temporary landscapes not being destroyed in World Partition Worlds when recooking. |
金. 3月 17, 2023 | |
19.0.924 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
木. 3月 16, 2023 | |
19.5.557 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
木. 3月 16, 2023 | |
20.0.284 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
木. 3月 16, 2023 | |
19.0.924 | Fixed a bug where, under variance convergence mode, matte holdout objects would always cast maximum number of secondary rays allotted when there are no holdout AOVs present and take longer to render. |
木. 3月 16, 2023 | |
20.0.284 | Added a new Filter by Attribute TOP, which can be used to filter input work items based on the names or values of their attributes. |
木. 3月 16, 2023 | |
19.0.924 | husk now calls Resolve() before mapping a render buffer. |
木. 3月 16, 2023 | |
19.5.557 | husk now calls Resolve() before mapping a render buffer. |
木. 3月 16, 2023 | |
20.0.284 | Added a terminal velocity parameter under the Pyro Solver's Density Influences Gravity tab which specifies the speed threshold at which the gravity force stops being applied. |
木. 3月 16, 2023 | |
19.0.924 | Fix a Python 2 problem with the hotkey manager having mixed Unicode and ASCII strings which was causing a conversion exception. |
木. 3月 16, 2023 | |
20.0.284 | In the HDK, FS_WriterStream::myStream is now an UT_UniquePtr. Subclasses of it will need to be modified accordingly. |
木. 3月 16, 2023 |