Houdini Main Changelogs
20.0.267 | Optimized string transfer in the Unreal plugin. |
火. 2月 28, 2023 | |
20.0.267 | Added support for setting string attributes using indices, reducing the number of strings that need to be transfered. |
火. 2月 28, 2023 | |
19.0.908 | Fixed a bug that could cause edge selections to break geometry being marshalled from 3ds Max into Houdini. |
火. 2月 28, 2023 | |
19.5.541 | Fixed a bug which could cause polygonal meshes that were all marked as holes to crash Karma. |
火. 2月 28, 2023 | |
20.0.268 | Changed the default Data Name parameter for Bullet constraint types to match the names used by SOP-level RBD tools, e.g. for glue constraints the default name is 'Glue' rather than 'ConRelGlue'. |
火. 2月 28, 2023 | |
19.5.541 | Fixed issues preventing the menu entries in greduce from working properly. |
火. 2月 28, 2023 | |
20.0.268 | Fixed issues preventing the menu entries in greduce from working properly. |
火. 2月 28, 2023 | |
20.0.268 | The Bullet solver now produces an error rather than a warning when a constraint network's 'constraint_name' attribute has a non-empty invalid value, referencing subdata that doesn't exist. This is typically the result of a setup error, and could cause confusing behaviour when sticky collisions are enabled. |
火. 2月 28, 2023 | |
20.0.267 | The Convert Line SOP now respects the order of ordered edges groups. The SOP may generate primitives in a different order when operating on an unordered edge group. |
月. 2月 27, 2023 | |
20.0.267 | The Convert Line SOP now respects the order of ordered edges groups. |
月. 2月 27, 2023 | |
19.5.540 | Fixed a bug that could cause edge selections to break geometry being marshalled from 3ds Max into Houdini. |
月. 2月 27, 2023 | |
20.0.267 | Fixed a bug that could cause edge selections to break geometry being marshalled from 3ds Max into Houdini. |
月. 2月 27, 2023 | |
20.0.266 | Added HAPI functions for setting the same value into an attribute multipple times without having to duplicate the data. |
月. 2月 27, 2023 | |
20.0.266 | Fixed the dotted lines of the animation editor's box selection indicator looking incorrect |
日. 2月 26, 2023 | |
20.0.266 | Improved the performance of the Merge LOP when changing upstream nodes. |
日. 2月 26, 2023 | |
19.5.537 | Attribute from Parms SOP will now properly chase through dots, previously it could be confused by dots before indirect inputs. |
金. 2月 24, 2023 | |
19.5.537 | opstreamname was not setting time dependency, so POPs with time-varying groups weren't updating properly. |
金. 2月 24, 2023 | |
19.5.537 | Removed thread contention in vex geometry bounding box computations that would slow them down considerably. |
金. 2月 24, 2023 | |
19.5.537 | Paint a Color SOP macro will start properly with parameters in color mode. |
金. 2月 24, 2023 | |
19.0.904 | Fixes a bug in the Karma LOP which prevents the use of expressions to drive the savetodirectory parm. |
金. 2月 24, 2023 | |
19.5.537 | Follow Path Constraint LOP adds support for paths that suffer from 32 bit precision. |
金. 2月 24, 2023 | |
19.5.537 | The hotkey manager now informs the user of the result after attempting to import a keymap file. |
金. 2月 24, 2023 | |
19.5.537 | Fixed an issue with a fallback file copying code path for Windows that could potentially cause us to falsely think the source and destination files are the same. |
金. 2月 24, 2023 | |
20.0.264 | The hotkey manager now informs the user of the result after attempting to import a keymap file. |
金. 2月 24, 2023 | |
19.5.537 | Fixed a update crash on meshes authored with HoleIndices when the mesh only required a partial update in HoudiniGL. |
金. 2月 24, 2023 |