Houdini Main Changelogs
20.0.264 | Fixed an issue with a fallback file copying code path for Windows that could potentially cause us to falsely think the source and destination files are the same. |
金. 2月 24, 2023 | |
19.5.537 | Fixed a bug where attempting to home all graphs in the animation editor would not update the screen properly |
金. 2月 24, 2023 | |
19.5.537 | Marginal rendering speed improvements in the Animation Editor's graph view for Draw Past Ends and common channel segment types. |
金. 2月 24, 2023 | |
20.0.264 | Fixed some issues with the animation editor
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金. 2月 24, 2023 | |
19.5.537 | Add progress information to sesinetd log when uploading peak usage. |
金. 2月 24, 2023 | |
20.0.264 | Add progress information to sesinetd log when uploading peak usage. |
金. 2月 24, 2023 | |
20.0.264 | The OP_Node::pushAsPwdAndRunPython() method has been replaced with a more generic pushAsPwd(). Please see the H20 HDK changes documentation for more details. |
金. 2月 24, 2023 | |
20.0.264 | The OP_Node::pushAsPwdAndRunPython() method has been replaced with a more generic pushAsPwd(). Please see the H20 HDK changes documentation for more details. |
金. 2月 24, 2023 | |
19.0.904 | Particle Trail SOP now respects the lenstart and lenend incoming attributes when set to use them. Also fixed the randomization buttons for these attributes. |
金. 2月 24, 2023 | |
20.0.263 | Added HAPI functions for setting the same value into an attribute multiple times without having to duplicate the data. |
金. 2月 24, 2023 | |
19.5.536 | Fixed an issue where the most recent Houdini GL selection outline would be drawn over the Karma selection outline after switching renderers. |
木. 2月 23, 2023 | |
20.0.263 | Fixed an issue where the most recent Houdini GL selection outline would be drawn over the Karma selection outline after switching renderers. |
木. 2月 23, 2023 | |
20.0.263 | Added hou.ChannelPrim object for managing channel primitives through the hom api. Also added createChannelPrim method to hou.Geometry for creating new channel primitives. |
木. 2月 23, 2023 | |
19.5.536 | Fixed a threading bug where nested instances 2 levels deep (or deeper) sometimes failed to render. |
木. 2月 23, 2023 | |
19.0.903 | Fixed a threading bug where nested instances 2 levels deep (or deeper) sometimes failed to render. |
木. 2月 23, 2023 | |
20.0.263 | Fixed a threading bug where nested instances 2 levels deep (or deeper) sometimes failed to render. |
木. 2月 23, 2023 | |
20.0.263 | Added an option to the AttribFromParms SOP to create Channel Primitives from animated parameters. |
木. 2月 23, 2023 | |
20.0.263 | Fixed a bug where attempting to home all graphs in the animation editor would not update the screen properly |
木. 2月 23, 2023 | |
19.5.536 | Fixed an issue in the Bend SOP that could result in inaccuracies when the bend amount is very close to 0 due to floating point issues. |
木. 2月 23, 2023 | |
20.0.263 | Fixed an issue in the Bend SOP that could result in inaccuracies when the bend amount is very close to 0 due to floating point issues. |
木. 2月 23, 2023 | |
19.5.536 | Prevent a crash when exiting Houdini with karma running in the LOPs viewer. |
木. 2月 23, 2023 | |
20.0.263 | Prevent a crash when exiting Houdini with karma running in the LOPs viewer. |
木. 2月 23, 2023 | |
19.5.535 | Dragging and dropping nodes into USD Primitives parameters will now do nothing if the node is not a LOP node. If it is a LOP node, it will set the parameter to the "last modified paths" of the dropped node. |
水. 2月 22, 2023 | |
19.5.535 | The Log Viewer has a new logging type for performance monitor events. |
水. 2月 22, 2023 | |
20.0.262 | The Log Viewer has a new logging type for performance monitor events. |
水. 2月 22, 2023 |