Houdini Main Changelogs
18.5.56 | Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd". |
火. 12月 10, 2019 | |
18.5.56 | Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd". |
火. 12月 10, 2019 | |
18.5.56 | Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd". |
火. 12月 10, 2019 | |
18.0.314 | Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory. |
月. 12月 9, 2019 | |
18.5.55 | Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory. |
月. 12月 9, 2019 | |
18.5.55 | Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory. |
月. 12月 9, 2019 | |
18.5.55 | Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory. |
月. 12月 9, 2019 | |
18.5.55 | Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory. |
月. 12月 9, 2019 | |
18.0.314 | Unity plugin: Fixed instances not being generted for object instancer. |
月. 12月 9, 2019 | |
18.0.314 | Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver. |
月. 12月 9, 2019 | |
18.5.55 | Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver. |
月. 12月 9, 2019 | |
18.5.55 | Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver. |
月. 12月 9, 2019 | |
18.5.55 | Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver. |
月. 12月 9, 2019 | |
18.5.55 | Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver. |
月. 12月 9, 2019 | |
18.0.313 | Added global control to enable/disable DOF. |
日. 12月 8, 2019 | |
18.0.313 | Fixed incorrect sync and reference field channels in GAS_SyncronizeFields in the flip solver. |
日. 12月 8, 2019 | |
18.0.311 | Fixed a bug with erroneous rejection of constant volumes by the Volume Bound SOP. |
金. 12月 6, 2019 | |
18.0.311 | GAS Feedback DOP was changed to support using a corner-sampled pressure field in the non-weighted case. These changes could also introduce minor differences in cases where the pressure is center-sampled, such as pyro simulations with 2-way rigid body coupling. |
金. 12月 6, 2019 | |
18.0.311 | Two-way interactions between sparse pyro and rigid bodies work correctly now. |
金. 12月 6, 2019 | |
18.5.52 | The Connectivity SOP now supports generating a string attribute instead of an integer attribute. |
金. 12月 6, 2019 | |
18.5.52 | The Connectivity SOP now supports generating a string attribute instead of an integer attribute. |
金. 12月 6, 2019 | |
18.5.52 | The Connectivity SOP now supports generating a string attribute instead of an integer attribute. |
金. 12月 6, 2019 | |
18.5.52 | The Connectivity SOP now supports generating a string attribute instead of an integer attribute. |
金. 12月 6, 2019 | |
18.0.311 | Unity plugin: Added new functionality to store attributes on a new script component, called HEU_OutputAttributeStore, on generated gameobjects. See online plugin documentation under Attributes and Groups, as well as the new example asset HEUInstanceAttributeStore.hda. |
金. 12月 6, 2019 | |
18.0.311 | Dome light environment maps now use the USD-specified orientation in GL when in LOPs. |
金. 12月 6, 2019 |