Houdini Main Changelogs

18.5.56

Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd".

火. 12月 10, 2019
18.5.56

Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd".

火. 12月 10, 2019
18.5.56

Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd".

火. 12月 10, 2019
18.0.314

Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory.

月. 12月 9, 2019
18.5.55

Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory.

月. 12月 9, 2019
18.5.55

Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory.

月. 12月 9, 2019
18.5.55

Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory.

月. 12月 9, 2019
18.5.55

Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory.

月. 12月 9, 2019
18.0.314

Unity plugin: Fixed instances not being generted for object instancer.

月. 12月 9, 2019
18.0.314

Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver.

月. 12月 9, 2019
18.5.55

Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver.

月. 12月 9, 2019
18.5.55

Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver.

月. 12月 9, 2019
18.5.55

Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver.

月. 12月 9, 2019
18.5.55

Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver.

月. 12月 9, 2019
18.0.313

Added global control to enable/disable DOF.

日. 12月 8, 2019
18.0.313

Fixed incorrect sync and reference field channels in GAS_SyncronizeFields in the flip solver.

日. 12月 8, 2019
18.0.311

Fixed a bug with erroneous rejection of constant volumes by the Volume Bound SOP.

金. 12月 6, 2019
18.0.311

GAS Feedback DOP was changed to support using a corner-sampled pressure field in the non-weighted case. These changes could also introduce minor differences in cases where the pressure is center-sampled, such as pyro simulations with 2-way rigid body coupling.

金. 12月 6, 2019
18.0.311

Two-way interactions between sparse pyro and rigid bodies work correctly now.

金. 12月 6, 2019
18.5.52

The Connectivity SOP now supports generating a string attribute instead of an integer attribute.

金. 12月 6, 2019
18.5.52

The Connectivity SOP now supports generating a string attribute instead of an integer attribute.

金. 12月 6, 2019
18.5.52

The Connectivity SOP now supports generating a string attribute instead of an integer attribute.

金. 12月 6, 2019
18.5.52

The Connectivity SOP now supports generating a string attribute instead of an integer attribute.

金. 12月 6, 2019
18.0.311

Unity plugin: Added new functionality to store attributes on a new script component, called HEU_OutputAttributeStore, on generated gameobjects. See online plugin documentation under Attributes and Groups, as well as the new example asset HEUInstanceAttributeStore.hda.

金. 12月 6, 2019
18.0.311

Dome light environment maps now use the USD-specified orientation in GL when in LOPs.

金. 12月 6, 2019