Houdini Main Changelogs

19.0.902

Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs.

水. 2月 22, 2023
19.5.535

Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs.

水. 2月 22, 2023
20.0.262

Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs.

水. 2月 22, 2023
19.5.535

Particle Trail SOP now respects the lenstart and lenend incoming attributes when set to use them. Also fixed the randomization buttons for these attributes.

水. 2月 22, 2023
19.5.535

Attribute visualizer links now work correctly on the node info dialogue of inputs other than the first.

水. 2月 22, 2023
20.0.262

Fixed an issue where the renderer could unnecessarily restart when invoking a RMB pop-up menu in the view state.

水. 2月 22, 2023
19.0.901

Rewrote the Pressure constraint in the Vellum Solver to make it deterministic on GPUs at high constraint counts, as well as to avoid hanging that was occurring with the latest Ada architecture GPUs from NVIDIA (e.g. 4090).

火. 2月 21, 2023
19.5.534

Rewrote the Pressure constraint in the Vellum Solver to make it deterministic on GPUs at high constraint counts, as well as to avoid hanging that was occurring with the latest Ada architecture GPUs from NVIDIA (e.g. 4090).

火. 2月 21, 2023
19.5.534

Fixed bug where the Modify Channels state would reposition translate channels with all 3 components selected directly to the cursor.

火. 2月 21, 2023
20.0.261

Fixed bug where the Modify Channels state would reposition translate channels with all 3 components selected directly to the cursor.

火. 2月 21, 2023
20.0.261

Renamed the Point Cloud Downsample SOP to Point Cloud Reduce.

火. 2月 21, 2023
19.5.534

Fixed a bug where emission inside transmissive object was not affected by absorption.

火. 2月 21, 2023
19.5.534

Fixed a bug where emission inside transmissive object was not affected by absorption.

火. 2月 21, 2023
20.0.261

Fixed a bug where emission inside transmissive object was not affected by absorption.

火. 2月 21, 2023
20.0.261

Rewrote the Pressure constraint in the Vellum Solver to make it deterministic on GPUs at high constraint counts, as well as to avoid hanging that was occurring with the latest Ada architecture GPUs from NVIDIA (e.g. 4090).

火. 2月 21, 2023
20.0.261

Improved the channel editor performance. A ~1.75x speed increase was observed for an animation with 719 bezier channels. This can be toggled via the HOUDINI_ANIM_ENABLE_GRAPH_SHADER environment variable.

火. 2月 21, 2023
19.5.534

Removed a pause-render after a cook in the LOPs view. It used to be there to free cycles for the cook but is no longer doing that effectively and causing issues for some render delegates.

火. 2月 21, 2023
20.0.261

Removed a pause-render after a cook in the LOPs view. It used to be there to free cycles for the cook but is no longer doing that effectively and causing issues for some render delegates.

火. 2月 21, 2023
20.0.260

Improved accuracy and consistency across different architectures for the case of vertex tangent fields without boundary conditions in Tangent Field SOP.

月. 2月 20, 2023
20.0.260

Improved accuracy and consistency across different architectures for the case of vertex tangent fields without boundary conditions in Tangent Field SOP.

月. 2月 20, 2023
19.5.531

Fix crash when rendering the Labs Flipbook Textures ROP when there is a 3Dconnexion Space Mouse connected.

土. 2月 18, 2023
20.0.258

Fix crash when rendering the Labs Flipbook Textures ROP when there is a 3Dconnexion Space Mouse connected.

土. 2月 18, 2023
20.0.258

Dragging and dropping nodes into USD Primitives parameters will now do nothing if the node is not a LOP node. If it is a LOP node, it will set the parameter to the "last modified paths" of the dropped node.

土. 2月 18, 2023
20.0.257

Added multiply brush mode to Texture Mask Paint SOP.

金. 2月 17, 2023
19.5.530

Reloading MaterialX layers is currently broken in the USD library (see https://github.com/PixarAnimationStudios/USD/issues/1504), so Houdini now ignores any request to reload such files.

金. 2月 17, 2023