Houdini Main Changelogs
19.0.902 | Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs. |
水. 2月 22, 2023 | |
19.5.535 | Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs. |
水. 2月 22, 2023 | |
20.0.262 | Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs. |
水. 2月 22, 2023 | |
19.5.535 | Particle Trail SOP now respects the lenstart and lenend incoming attributes when set to use them. Also fixed the randomization buttons for these attributes. |
水. 2月 22, 2023 | |
19.5.535 | Attribute visualizer links now work correctly on the node info dialogue of inputs other than the first. |
水. 2月 22, 2023 | |
20.0.262 | Fixed an issue where the renderer could unnecessarily restart when invoking a RMB pop-up menu in the view state. |
水. 2月 22, 2023 | |
19.0.901 | Rewrote the Pressure constraint in the Vellum Solver to make it deterministic on GPUs at high constraint counts, as well as to avoid hanging that was occurring with the latest Ada architecture GPUs from NVIDIA (e.g. 4090). |
火. 2月 21, 2023 | |
19.5.534 | Rewrote the Pressure constraint in the Vellum Solver to make it deterministic on GPUs at high constraint counts, as well as to avoid hanging that was occurring with the latest Ada architecture GPUs from NVIDIA (e.g. 4090). |
火. 2月 21, 2023 | |
19.5.534 | Fixed bug where the Modify Channels state would reposition translate channels with all 3 components selected directly to the cursor. |
火. 2月 21, 2023 | |
20.0.261 | Fixed bug where the Modify Channels state would reposition translate channels with all 3 components selected directly to the cursor. |
火. 2月 21, 2023 | |
20.0.261 | Renamed the Point Cloud Downsample SOP to Point Cloud Reduce. |
火. 2月 21, 2023 | |
19.5.534 | Fixed a bug where emission inside transmissive object was not affected by absorption. |
火. 2月 21, 2023 | |
19.5.534 | Fixed a bug where emission inside transmissive object was not affected by absorption. |
火. 2月 21, 2023 | |
20.0.261 | Fixed a bug where emission inside transmissive object was not affected by absorption. |
火. 2月 21, 2023 | |
20.0.261 | Rewrote the Pressure constraint in the Vellum Solver to make it deterministic on GPUs at high constraint counts, as well as to avoid hanging that was occurring with the latest Ada architecture GPUs from NVIDIA (e.g. 4090). |
火. 2月 21, 2023 | |
20.0.261 | Improved the channel editor performance. A ~1.75x speed increase was observed for an animation with 719 bezier channels. This can be toggled via the HOUDINI_ANIM_ENABLE_GRAPH_SHADER environment variable. |
火. 2月 21, 2023 | |
19.5.534 | Removed a pause-render after a cook in the LOPs view. It used to be there to free cycles for the cook but is no longer doing that effectively and causing issues for some render delegates. |
火. 2月 21, 2023 | |
20.0.261 | Removed a pause-render after a cook in the LOPs view. It used to be there to free cycles for the cook but is no longer doing that effectively and causing issues for some render delegates. |
火. 2月 21, 2023 | |
20.0.260 | Improved accuracy and consistency across different architectures for the case of vertex tangent fields without boundary conditions in Tangent Field SOP. |
月. 2月 20, 2023 | |
20.0.260 | Improved accuracy and consistency across different architectures for the case of vertex tangent fields without boundary conditions in Tangent Field SOP. |
月. 2月 20, 2023 | |
19.5.531 | Fix crash when rendering the Labs Flipbook Textures ROP when there is a 3Dconnexion Space Mouse connected. |
土. 2月 18, 2023 | |
20.0.258 | Fix crash when rendering the Labs Flipbook Textures ROP when there is a 3Dconnexion Space Mouse connected. |
土. 2月 18, 2023 | |
20.0.258 | Dragging and dropping nodes into USD Primitives parameters will now do nothing if the node is not a LOP node. If it is a LOP node, it will set the parameter to the "last modified paths" of the dropped node. |
土. 2月 18, 2023 | |
20.0.257 | Added multiply brush mode to Texture Mask Paint SOP. |
金. 2月 17, 2023 | |
19.5.530 | Reloading MaterialX layers is currently broken in the USD library (see https://github.com/PixarAnimationStudios/USD/issues/1504), so Houdini now ignores any request to reload such files. |
金. 2月 17, 2023 |