Houdini Main Changelogs
18.5.297 | Fixed a bug where you weren't able to immediately select again after sliding some geometry in the Edit state with secure selection off or while in tweak mode without first doing an extended click or click and drag. Fixed a bug where selecting and sliding an already selected component would continue to draw the selection as a user selection, unlike when clicking and dragging a different component, and also leave behind a component highlight. |
木. 8月 6, 2020 | |
18.5.297 | Fixed a bug where you weren't able to immediately select again after sliding some geometry in the Edit state with secure selection off or while in tweak mode without first doing an extended click or click and drag. Fixed a bug where selecting and sliding an already selected component would continue to draw the selection as a user selection, unlike when clicking and dragging a different component, and also leave behind a component highlight. |
木. 8月 6, 2020 | |
18.5.297 | Fixed a bug where you weren't able to immediately select again after sliding some geometry in the Edit state with secure selection off or while in tweak mode without first doing an extended click or click and drag. Fixed a bug where selecting and sliding an already selected component would continue to draw the selection as a user selection, unlike when clicking and dragging a different component, and also leave behind a component highlight. |
木. 8月 6, 2020 | |
18.5.297 | Fixed a bug where you weren't able to immediately select again after sliding some geometry in the Edit state with secure selection off or while in tweak mode without first doing an extended click or click and drag. Fixed a bug where selecting and sliding an already selected component would continue to draw the selection as a user selection, unlike when clicking and dragging a different component, and also leave behind a component highlight. |
木. 8月 6, 2020 | |
18.5.297 | Fixed a one update lag with removing lights in HoudiniGL. |
木. 8月 6, 2020 | |
18.5.297 | Fixed a one update lag with removing lights in HoudiniGL. |
木. 8月 6, 2020 | |
18.5.297 | Fixed a one update lag with removing lights in HoudiniGL. |
木. 8月 6, 2020 | |
18.5.297 | Fixed a one update lag with removing lights in HoudiniGL. |
木. 8月 6, 2020 | |
18.5.296 | Pressing T/R/E while only lights are selected in the viewport will now drop a light mixer LOP instead of an edit LOP. |
水. 8月 5, 2020 | |
18.5.296 | Pressing T/R/E while only lights are selected in the viewport will now drop a light mixer LOP instead of an edit LOP. |
水. 8月 5, 2020 | |
18.5.296 | Pressing T/R/E while only lights are selected in the viewport will now drop a light mixer LOP instead of an edit LOP. |
水. 8月 5, 2020 | |
18.5.296 | Pressing T/R/E while only lights are selected in the viewport will now drop a light mixer LOP instead of an edit LOP. |
水. 8月 5, 2020 | |
18.5.291 | Fixed bugs with light state placement and orientation when the light primitive has a prexform due to nested transforms or being attached to an edit light lop. |
金. 7月 31, 2020 | |
18.5.291 | Fixed bugs with light state placement and orientation when the light primitive has a prexform due to nested transforms or being attached to an edit light lop. |
金. 7月 31, 2020 | |
18.5.291 | Fixed bugs with light state placement and orientation when the light primitive has a prexform due to nested transforms or being attached to an edit light lop. |
金. 7月 31, 2020 | |
18.5.291 | Fixed bugs with light state placement and orientation when the light primitive has a prexform due to nested transforms or being attached to an edit light lop. |
金. 7月 31, 2020 | |
18.5.289 | "Glossy Lighting Subset" property is renamed to "Direct Refraction Subset" and set to "Outside" by default. It now applies to any compound BSDF that has a refraction component. |
水. 7月 29, 2020 | |
18.5.289 | "Glossy Lighting Subset" property is renamed to "Direct Refraction Subset" and set to "Outside" by default. It now applies to any compound BSDF that has a refraction component. |
水. 7月 29, 2020 | |
18.5.289 | "Glossy Lighting Subset" property is renamed to "Direct Refraction Subset" and set to "Outside" by default. It now applies to any compound BSDF that has a refraction component. |
水. 7月 29, 2020 | |
18.5.289 | "Glossy Lighting Subset" property is renamed to "Direct Refraction Subset" and set to "Outside" by default. It now applies to any compound BSDF that has a refraction component. |
水. 7月 29, 2020 | |
18.5.288 | Added Glossy Lighting Subset object property which can be used on transparent objects to ignore BSDF components that won't contribute anything to the image and reduce noise in direct lighting. |
火. 7月 28, 2020 | |
18.5.288 | Added Glossy Lighting Subset object property which can be used on transparent objects to ignore BSDF components that won't contribute anything to the image and reduce noise in direct lighting. |
火. 7月 28, 2020 | |
18.5.288 | Added Glossy Lighting Subset object property which can be used on transparent objects to ignore BSDF components that won't contribute anything to the image and reduce noise in direct lighting. |
火. 7月 28, 2020 | |
18.5.288 | Added Glossy Lighting Subset object property which can be used on transparent objects to ignore BSDF components that won't contribute anything to the image and reduce noise in direct lighting. |
火. 7月 28, 2020 | |
18.5.286 | Improved sampling on dome lights with HDRI that has very high contrast. |
日. 7月 26, 2020 |