Houdini Main Changelogs

18.5.297

Fixed a bug where you weren't able to immediately select again after sliding some geometry in the Edit state with secure selection off or while in tweak mode without first doing an extended click or click and drag.

Fixed a bug where selecting and sliding an already selected component would continue to draw the selection as a user selection, unlike when clicking and dragging a different component, and also leave behind a component highlight.

木. 8月 6, 2020
18.5.297

Fixed a bug where you weren't able to immediately select again after sliding some geometry in the Edit state with secure selection off or while in tweak mode without first doing an extended click or click and drag.

Fixed a bug where selecting and sliding an already selected component would continue to draw the selection as a user selection, unlike when clicking and dragging a different component, and also leave behind a component highlight.

木. 8月 6, 2020
18.5.297

Fixed a bug where you weren't able to immediately select again after sliding some geometry in the Edit state with secure selection off or while in tweak mode without first doing an extended click or click and drag.

Fixed a bug where selecting and sliding an already selected component would continue to draw the selection as a user selection, unlike when clicking and dragging a different component, and also leave behind a component highlight.

木. 8月 6, 2020
18.5.297

Fixed a bug where you weren't able to immediately select again after sliding some geometry in the Edit state with secure selection off or while in tweak mode without first doing an extended click or click and drag.

Fixed a bug where selecting and sliding an already selected component would continue to draw the selection as a user selection, unlike when clicking and dragging a different component, and also leave behind a component highlight.

木. 8月 6, 2020
18.5.297

Fixed a one update lag with removing lights in HoudiniGL.

木. 8月 6, 2020
18.5.297

Fixed a one update lag with removing lights in HoudiniGL.

木. 8月 6, 2020
18.5.297

Fixed a one update lag with removing lights in HoudiniGL.

木. 8月 6, 2020
18.5.297

Fixed a one update lag with removing lights in HoudiniGL.

木. 8月 6, 2020
18.5.296

Pressing T/R/E while only lights are selected in the viewport will now drop a light mixer LOP instead of an edit LOP.

水. 8月 5, 2020
18.5.296

Pressing T/R/E while only lights are selected in the viewport will now drop a light mixer LOP instead of an edit LOP.

水. 8月 5, 2020
18.5.296

Pressing T/R/E while only lights are selected in the viewport will now drop a light mixer LOP instead of an edit LOP.

水. 8月 5, 2020
18.5.296

Pressing T/R/E while only lights are selected in the viewport will now drop a light mixer LOP instead of an edit LOP.

水. 8月 5, 2020
18.5.291

Fixed bugs with light state placement and orientation when the light primitive has a prexform due to nested transforms or being attached to an edit light lop.

金. 7月 31, 2020
18.5.291

Fixed bugs with light state placement and orientation when the light primitive has a prexform due to nested transforms or being attached to an edit light lop.

金. 7月 31, 2020
18.5.291

Fixed bugs with light state placement and orientation when the light primitive has a prexform due to nested transforms or being attached to an edit light lop.

金. 7月 31, 2020
18.5.291

Fixed bugs with light state placement and orientation when the light primitive has a prexform due to nested transforms or being attached to an edit light lop.

金. 7月 31, 2020
18.5.289

"Glossy Lighting Subset" property is renamed to "Direct Refraction Subset" and set to "Outside" by default. It now applies to any compound BSDF that has a refraction component.

水. 7月 29, 2020
18.5.289

"Glossy Lighting Subset" property is renamed to "Direct Refraction Subset" and set to "Outside" by default. It now applies to any compound BSDF that has a refraction component.

水. 7月 29, 2020
18.5.289

"Glossy Lighting Subset" property is renamed to "Direct Refraction Subset" and set to "Outside" by default. It now applies to any compound BSDF that has a refraction component.

水. 7月 29, 2020
18.5.289

"Glossy Lighting Subset" property is renamed to "Direct Refraction Subset" and set to "Outside" by default. It now applies to any compound BSDF that has a refraction component.

水. 7月 29, 2020
18.5.288

Added Glossy Lighting Subset object property which can be used on transparent objects to ignore BSDF components that won't contribute anything to the image and reduce noise in direct lighting.

火. 7月 28, 2020
18.5.288

Added Glossy Lighting Subset object property which can be used on transparent objects to ignore BSDF components that won't contribute anything to the image and reduce noise in direct lighting.

火. 7月 28, 2020
18.5.288

Added Glossy Lighting Subset object property which can be used on transparent objects to ignore BSDF components that won't contribute anything to the image and reduce noise in direct lighting.

火. 7月 28, 2020
18.5.288

Added Glossy Lighting Subset object property which can be used on transparent objects to ignore BSDF components that won't contribute anything to the image and reduce noise in direct lighting.

火. 7月 28, 2020
18.5.286

Improved sampling on dome lights with HDRI that has very high contrast.

日. 7月 26, 2020