Houdini Main Changelogs

 
19.5.366

The LSystem help suggests ^ is pitch down and & pitch up, while with a canonical reference frame they'd be better described as the opposite.

火. 9月 6, 2022
19.5.366

Fixed a crash with GL MaterialX texturing on MacOS.

火. 9月 6, 2022
19.5.366

The Dem Bones Skinning Converter is no longer shipped as a standalone executable but compiled as a static library. When using the DemBones_SkinningConverter ROP or SOP ROP nodes, the skinning algorithm no longer requires an out-of-process call to the executable.

火. 9月 6, 2022
19.5.366

HeightField VOP SOP's bind export of height will no longer lose its wire when you click on it.

火. 9月 6, 2022
19.5.366

Fixed a sourced instancing bug in the minimal pyro solver that left simulations in an error state on some platforms.

火. 9月 6, 2022
19.5.364

RBD Constraint from Curves/Lines/Rules now have an option to use the point name attribute which is necessary when creating constraints on instanced RBD geometry.

月. 9月 5, 2022
19.5.364

XPU: displaced mesh ST now matches original hull mesh (fixing an issue where displaced meshes could get incorrect UV mappings)

月. 9月 5, 2022
19.5.364

Added back error handling for the case where a USD mesh prim specified an out of range point index for a face vertex.

日. 9月 4, 2022
19.5.362

Changed "hboost" to "BOOST_NS" to fix compile error in the HoudiniUsdBridge.

金. 9月 2, 2022
19.5.362

Fixed crash that would occur when importing a USD mesh primitive into SOPs and unpacking it to polygons if the mesh contained only faces with zero vertices.

金. 9月 2, 2022
19.5.362

USD output processor plugins are now loaded from HOUDINI_HUSDPLUGINS_PATH in reverse so that default output processor behaviors can be overridden by creating new output processors with the same names.

金. 9月 2, 2022
19.5.362

The Edit LOP no longer warns about invalid primitive paths when transforming individual point instances.

金. 9月 2, 2022
19.5.362

Fixed a bug in Gas Reinitialize SDF that produced bad numbers when Rebuild SDF with Fast Iterative Method was enabled and Use Bandwidth was turned off.

金. 9月 2, 2022
19.5.361

Added support for baking out transform keyframes for animated packed primitives in SOP HDAs.

木. 9月 1, 2022
19.5.361

The 'AgentFromSops' helpcard example for the Agent from Rig SOP now provides a more detailed example of adding multiple clips from KineFX motion clips.

木. 9月 1, 2022
19.5.361

Improved error messages in the Agent from Rig SOP when the rest pose attribute is an incorrect size or type.

木. 9月 1, 2022
19.5.361

If the input doesn't have the fluid surface, whitewater source SOP now emits an informative message instead of entering an error state.

木. 9月 1, 2022
19.5.361

Fixed a crash bug in the Hair Clump SOP.

木. 9月 1, 2022
19.5.360

Fixed a bug where the Cache LOP would reuse existing samples when its input parameters were driven by channel references rather than direct values.

水. 8月 31, 2022
19.5.360

Fixed a bug in the Layout LOP's state that caused the duplicate action to continue being performed even after the hotkey for duplicate is released.

水. 8月 31, 2022
19.5.360

Fix Bend SOP regression causing the SOP to not perform as expected when the capture length is 0.

水. 8月 31, 2022
19.5.360

Changed viewport volume drawing code to only take texture resolution into account. There was previously a maximum world-space separation between drawn slices.

水. 8月 31, 2022
19.5.359

Fix Skeleton Blend 3.0 SOP regression where it would not move unmatched points in world space mode unless the matching points were specified as part of the group. Also fixed potential crashes when turning off Match by Attribute in both Skeleton Blend 3.0 and Skeleton Blend 2.0 SOPs.

火. 8月 30, 2022
19.5.359

Fix Skeleton Blend 3.0 SOP regression where it would not move unmatched points in world space mode unless the matching points were specified as part of the group. Also fixed potential crashes when turning off Match by Attribute in both Skeleton Blend 3.0 and Skeleton Blend 2.0 SOPs.

火. 8月 30, 2022
19.5.359

Fixed a bug in the MuscleConstraintPropertiesVellum node. Multiparm properties were not always looping correctly resulting in only the first tab having any effect.

火. 8月 30, 2022