Houdini Main Changelogs

 
19.5.422

Fix light handles in the lightmixer LOP so that they mathe the light LOP.

火. 11月 1, 2022
19.5.422

Don't try to start hserver from sesictrl as most setups use sesictrl from sesinetd which likely does not have hserver installed.

火. 11月 1, 2022
19.5.422

Added a new per-object/geometry primitive control to the shading quality of surface shaders (texture MIP levels, etc.) in Karma.

火. 11月 1, 2022
19.5.422

Fixed an issue where no error was displayed when a license failure occurred and the no-hkey option was set.

火. 11月 1, 2022
19.5.422

XPU: fixed an Optix-only bug which could produce noise in smooth glossy transmission

火. 11月 1, 2022
19.5.421

XPU: houdini's NVRTC dll is now loaded directly using a full path, avoiding the system search path, making it more robust for when the search path is modified by other plugins.

月. 10月 31, 2022
19.5.421

Fixed a bug with the RBD Bullet Solver constraint attribute update solver which had gone missing.

月. 10月 31, 2022
19.5.421

Removed the PilotPDG app bundle on macOS. You can still launch PilotPDG by running the `pilotpdg` binary from a Houdini Terminal.

月. 10月 31, 2022
19.5.421

Fixed a couple of cases where Qt shortcut keys stopped working in embedded Python Panel interfaces.

月. 10月 31, 2022
19.5.421

The Switch and Merge TOP now have an option to keep failed work items when switching or merging from an input node with failed dynamic work items.

月. 10月 31, 2022
19.5.421

Added a new pdg.NodeOptions.requiresCookedInputs option, which makes it possible to programmatically configure whether a node requires cooked inputs during its onConfigureNode callback.

月. 10月 31, 2022
19.5.421

The JSON Input TOP now has an option to control whether work item indices are loaded from the input JSON file, or set to the parent index. By default the indices are set baed on the contents of the JSON file, since this was the old behavior.

月. 10月 31, 2022
19.5.418

Due to removal of dicing limitations, displacement or subd on a large face with closely zoomed in camera may render differently.

金. 10月 28, 2022
19.5.418

Removed the limitation where a tessellated face whose edge length is approximately 1/16000th of the starting face couldn't be diced any further.

金. 10月 28, 2022
19.5.418

The VEX Snippet docs suggested that you could run over edges, which you can't, so the misleading references have been removed.

金. 10月 28, 2022
19.5.418

Added hou.contextOptionChangeCallbacks method to return the list of currently registered context option change callbacks.

金. 10月 28, 2022
19.5.417

Fixed the viewer interpretation of the MaterialX Place2D node.

木. 10月 27, 2022
19.5.417

Added proper type conversions when using a data table as geometry input for Houdini assets. Numeric types, vectors, rotators, transforms, and colors are now converted into a corresponding Houdini number or tuple.

木. 10月 27, 2022
19.5.417

Fixed an issue with the pre/post scripts on the Tractor and HQueue Scheduler not working properly when cooking on farm machines with Python 3 set as the system Python.

木. 10月 27, 2022
19.5.417

Improved behavior and performance of Houdini GL in scenes with millions of point instancer instances. Prevented a situation where an update might never complete successfully (leaving Houdini basically unusable).

木. 10月 27, 2022
19.5.417

Removed the obsolete "1 Toggle Selector Controls" line from the MotionClip viewer state's HUD.

木. 10月 27, 2022
19.5.416

Updated the Houdini application icon on macOS.

水. 10月 26, 2022
19.5.416

Fixed a bug where the expression editor committed changes when focus is lost.

水. 10月 26, 2022
19.5.416

Fixed a bug where camera aperture conform policy may not get applied in IPR updates or when offline rendering multi-frame renders with a single process.

水. 10月 26, 2022
19.5.416

Karma now handles Mtlx shader graphs where users try to export an aov using an invalid dot node type. The export still doesn't work (and never will), but the shader works.

水. 10月 26, 2022