Houdini Main Changelogs
19.5.632 | Update Landscape imported in Unreal to work better with World Partitioned Levels. World Composition removed in Unreal 5 versions of the plugin. |
水. 5月 31, 2023 | |
20.0.359 | Fixed an issue with the plugin not handling UV or Cd attributes correctly when the attribute had a tuple size other than 3, which was leading to crashes in the plugin. |
火. 5月 30, 2023 | |
19.5.632 |
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火. 5月 30, 2023 | |
20.0.359 |
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火. 5月 30, 2023 | |
20.0.359 | Added support for drawing outlines for simple drawables. Added the following functions to hou.SimpleDrawable:
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火. 5月 30, 2023 | |
19.5.632 | Fixes VEX printf() function where in some cases the "%%" token wasn't being properly processed to a single %. |
火. 5月 30, 2023 | |
20.0.359 | Added two new USD VEX functions. `usd_applyapi` applies an API schema to a primitive. `usd_addschemaattrib` adds an attribute to a primitive, and sets the `custom` metadata on the attribute to `False`. This lets VEX code properly create attributes like `extentsHint` which are defined by a schema, but where the schema doesn't author a fallback value. |
火. 5月 30, 2023 | |
20.0.359 | The VEX methods for getting the transform of a prim no longer require that the prim be an Xformable. These methods will work on any prim type by assuming that the transform of any non-Xformable prim is the same as its closest Xformable ancestor. |
火. 5月 30, 2023 | |
20.0.358 | Fix crash that could occur in the Pack Extend SOP when changing the paths that it replaced. |
月. 5月 29, 2023 | |
20.0.358 | Added a new example for popwindshadow. |
月. 5月 29, 2023 | |
20.0.358 | The behaviour of viewport background images has changed. When loading an image, if you have auto-place disabled, the image will no longer be scaled such that the shortest image dimension is fit between -1 and 1 in the scene. Instead, it is now brought in as a scalar multiple of the image resolution. This makes it much easier to use background images for modeling reference. The unexpected results of utilizing auto-placed images in orthographic viewports have also been fixed - it will now always be centered within your viewport. |
月. 5月 29, 2023 | |
20.0.358 |
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月. 5月 29, 2023 | |
20.0.358 | Added support for a new Houdini startup script, uiready.py, that runs after the UI has finished initialization and is available. |
月. 5月 29, 2023 | |
20.0.358 |
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月. 5月 29, 2023 | |
20.0.357 | Fixed all Instanced Foliage Actors being dirty-ed when removing a foliage type. |
月. 5月 29, 2023 | |
19.5.630 | Stopped foliage removal dirtying all Instanced Foliage Actors in a scene |
月. 5月 29, 2023 | |
19.0.997 | The primitive path column in the scene graph details table view is now resizeable like all the other columns. Also, the Scene Graph Details table view primitive path column now elides text onthe left instead of the right. |
日. 5月 28, 2023 | |
19.5.630 | The Scene Graph Details table view primitive path column now elides text onthe left instead of the right. |
日. 5月 28, 2023 | |
20.0.357 | The Scene Graph Details table view primitive path column now elides text onthe left instead of the right. |
日. 5月 28, 2023 | |
19.5.628 | Fixed the Compute Rig Pose SOP to make it work with spare inputs in compiled mode within a For Each Loop. |
金. 5月 26, 2023 | |
20.0.355 | Fixed the Compute Rig Pose SOP to make it work with spare inputs in compiled mode within a For Each Loop. |
金. 5月 26, 2023 | |
20.0.355 | Added the ability to pull on Bezier and cubic segments in the graph editor to intuitively control their shapes. Clicking and dragging on a segment will change the slope/accel values such that the curve intersects the mouse cursor as closely as possible. |
金. 5月 26, 2023 | |
20.0.355 | Added support for specifying a population mask when importing a USD file using the USD Import TOP. |
金. 5月 26, 2023 | |
20.0.355 | The SOP viewport now supports displaying time-dependent guide geometry for a node that is not time-dependent. |
金. 5月 26, 2023 | |
19.5.628 | Added a new mode to the Shrinkwrap SOP which computes a 2D convex hull. |
金. 5月 26, 2023 |