Houdini Main Changelogs

 
19.5.58

Environment lights in the viewer have their specular contribution restored for dieletric materials.

水. 11月 3, 2021
19.5.58

Provide better feedback in hkey as to why a license is invalid/disabled.

水. 11月 3, 2021
19.5.58

Updated the radial menu to use sweep::2.0.

水. 11月 3, 2021
19.5.58

Fixed a bug where changing primitive type to an intrinsic (cone, cylinder, etc) via Configure Primitive LOP either appeared malformed or led to a crash.

水. 11月 3, 2021
19.5.58

Fixed issue when loading a hip file where the view commands from the desktop file would override those from the hip file.

水. 11月 3, 2021
19.5.58

Fixed a case where black spots could appear in the viewer when wire-over-shaded was used with near-zero length edges (due to NANs).

水. 11月 3, 2021
19.5.58

Workaround a bug in OCIO 2.0 where a library function is returning <USE_DISPLAY_NAME> instead of a valid colorspace when the function should be returning the display name. Fixes OCIO configs that use this special token.

水. 11月 3, 2021
19.5.58

Fixed an issue where you are unable to focus on text fields.

水. 11月 3, 2021
19.5.58

Fixed a bug with RBD Material Fracture's glass mode, where edge noise sometimes failed to be applied to the opposite side of the impact surface.

水. 11月 3, 2021
19.5.58

Version 2: Properly name visibility layer when sending heightfield data to Houdini.

水. 11月 3, 2021
19.5.57

Poly Wire SOP now defaults to a max valence of 25, so points with more than this number of incoming edges will be disconnected. This likely is not an issues as these took prohibitively long to process anyways.

火. 11月 2, 2021
19.5.57

Updated how the plugin tries to detect if an HDA should have a PDGAssetLink created. The plugin now simply looks for non scheduler/non bypassed TOP nodes in the asset. Previously it would look for TOP nodes inside all the non bypassed TOP/SOP network, which in some case drastically increased the HDA instantiation time, even for asset without any TOP nodes.

火. 11月 2, 2021
19.5.57

Fixed HAPI_NODEFLAGS_NON_BYPASS not being properly taken into account by HAPI_ComposeChildNodeList().

火. 11月 2, 2021
19.5.57

Fixed a GLTF exporter crash that occurred whenever an invalid root node was specified. The exporter will now provide an error message instead.

火. 11月 2, 2021
19.5.57

Fixed the name of the Volume LOP's filepath parameter to filepath# (since it is part of a multiparm). This should not affect the Volume LOP itself, but will fix issues when promoting this parameter to an HDA.

火. 11月 2, 2021
19.5.57

Improved the quality of environment light and ambient occlusion sampling in the viewport's HQ Lighting mode.

火. 11月 2, 2021
19.5.57

Added an agentfindclip() VEX function to look up a clip by name. This can be used to efficiently check whether a clip exists, and also can be used to avoid repeated clip name lookups by using the new overloads for many agent clip-related functions that accept a clip index instead of a string.

火. 11月 2, 2021
19.5.57

Fixed a rare bug that could cause an agent's shape library to fail to load when multiple shape libraries were being loaded in parallel.

火. 11月 2, 2021
19.5.57

Fixed a bug where specular component was blown out when rendering point mesh with MaterialX shaders.

火. 11月 2, 2021
19.5.57

Fixed Paste Values action's behavior to support pasting from the system clipboard.

火. 11月 2, 2021
19.5.57

Fixed a bug where pressing 'Q' to re-do an operation would fail if the state name did not match the default tool name.

火. 11月 2, 2021
19.5.56

Environment maps now have better quality mipmapping in the viewport.

月. 11月 1, 2021
19.5.56

Fix Windows-specific performance issue when evaluating ch() references from multiple threads at once. In one particular case with a Color SOP and its color ramp promoted to an HDA, the cook times improved by over 5x.

月. 11月 1, 2021
19.5.56

Fixed a regression in attribinterpolate where invalid source prims would cause an output of 0 instead of the original value.

月. 11月 1, 2021
19.5.56

USD primitives can now be flagged (using the Configure Primitive LOP or a new column in the scene graph tree) as non-selectable. Primitives with this flag will be ignored when selecting primitives in the viewport.

月. 11月 1, 2021