Houdini Main Changelogs
20.0.339 | In Animation Editor Dopesheets, the already selected and currently selecting keys now have different colors. |
水. 5月 10, 2023 | |
19.5.612 | Added the ability to redirect HQueue Server logging output to the standard output stream or the standard error stream. To do that, set the `[logging] -> file` configuration key in the hqserver.ini file to either "stdout" or "stderr". |
水. 5月 10, 2023 | |
19.5.612 | Added a foreground image opacity display option to the Camera tab, in the Foreground Image group. This blends the FG image with the geometry behind it. |
水. 5月 10, 2023 | |
19.0.979 | Added a foreground image opacity display option to the Camera tab, in the Foreground Image group. This blends the FG image with the geometry behind it. |
水. 5月 10, 2023 | |
20.0.339 | Added the ability to redirect HQueue Server logging output to the standard output stream or the standard error stream. To do that, set the `[logging] -> file` configuration key in the hqserver.ini file to either "stdout" or "stderr". |
水. 5月 10, 2023 | |
19.5.612 | Fixed the HQueue Server so that it vacuums the SQLite database on startup. Vacuuming shrinks the database to an optimal, minimal size preventing it from indefinitely growing. |
水. 5月 10, 2023 | |
20.0.339 | Fixed the HQueue Server so that it vacuums the SQLite database on startup. Vacuuming shrinks the database to an optimal, minimal size preventing it from indefinitely growing. |
水. 5月 10, 2023 | |
19.5.611 | Added opacity to the foreground image in the viewer. |
火. 5月 9, 2023 | |
20.0.338 | Fixed issues for kma_roommap, added extra features for roommapframe: introduced object to world conversion for input vector basis for kma_roommap, fixed seams issues for kma_roommap, introduced Invert U and Invert V for roommapframe |
火. 5月 9, 2023 | |
19.5.611 | The blend parameters on the Character Blendshape Channels node will now show up in the Animation Editor with the blendshape name that they correspond to. |
火. 5月 9, 2023 | |
20.0.338 | The Poly Path SOP will now preserve vertex and primitive attributes. |
火. 5月 9, 2023 | |
20.0.338 | The blend parameters on the Character Blendshape Channels node will now show up in the Animation Editor with the blendshape name that they correspond to. |
火. 5月 9, 2023 | |
19.0.978 | Fixed a bug where illegal opacity values from the shader (ie outside of 0 to 1 range) could result in undefined colours or cause render to hang. |
火. 5月 9, 2023 | |
19.5.611 | Fixed a bug where illegal opacity values from the shader (ie outside of 0 to 1 range) could result in undefined colours or cause render to hang. |
火. 5月 9, 2023 | |
20.0.338 | Fixed a bug where illegal opacity values from the shader (ie outside of 0 to 1 range) could result in undefined colours or cause render to hang. |
火. 5月 9, 2023 | |
19.5.611 | Fixed scaling for visualizer display options. |
火. 5月 9, 2023 | |
20.0.338 | Fixed scaling for visualizer display options. |
火. 5月 9, 2023 | |
20.0.337 | Deprecated Foliage Bake Type in the Unreal plugin. |
火. 5月 9, 2023 | |
20.0.338 | PDG service clients now record the memory usage of the service process each time a task finishes cooking. This value is available through the pdg.ServiceClient.memoryUsage property, and is also displayed in the client info list in the PDG Services pane tab. |
火. 5月 9, 2023 | |
19.5.611 | Fixed a bug where emissive objects with "Treat As Light Source" enabled were using the wrong LPE token ('O' instead of 'L') on primary ray hits. |
火. 5月 9, 2023 | |
19.5.611 | Fixed a bug where emissive objects with "Treat As Light Source" enabled were using the wrong LPE token ('O' instead of 'L') on primary ray hits. |
火. 5月 9, 2023 | |
20.0.338 | Fixed a bug where emissive objects with "Treat As Light Source" enabled were using the wrong LPE token ('O' instead of 'L') on primary ray hits. |
火. 5月 9, 2023 | |
19.5.610 | XPU: fixed an EXR image-loading issue when not all mips exist in the file |
火. 5月 9, 2023 | |
19.5.611 | Fixed an HQueue bug where adding a client to a client group failed to save to the database. This resulted in the client addition disappearing after restarting the HQueue Server. |
火. 5月 9, 2023 | |
20.0.338 | Fixed an HQueue bug where adding a client to a client group failed to save to the database. This resulted in the client addition disappearing after restarting the HQueue Server. |
火. 5月 9, 2023 |