Houdini Main Changelogs

 
19.5.24

The TOP Network parameter from the TOP Network Cook Controls property can now be set to a specific TOP node. This makes it possible to promote the work item dot display of a specific node in a TOP Network to a different node. Previously, it was only possible to promote the dot display for the entire network itself.

木. 9月 30, 2021
19.5.24

Fixed an issue where the USD Animation Import SOP behaved incorrectly if the scene frame rate was different from the USD stage's sample rate (the "timecodes per second" metadata).

木. 9月 30, 2021
19.5.24

PDGDeadline plugin:

  • Use Managed process to run commands instead of RunProcessso we can handle output/error events in subprocess.
木. 9月 30, 2021
19.5.24

Version 2:

  • Fixed an issue where input updates/changes via the public API,especially with curve inputs, would not always take effect.
  • Updated the public API documentation to mention that the API returnscopies of the input configuration of an HDA and that to apply changes theSetInputAtIndex() or SetInputParameter() functions must be used.
木. 9月 30, 2021
19.5.24

When searching for an icon file, removed the legacy behaviour of searching in the current working directory before checking HOUDINI_UI_ICON_PATH. This can improve startup performance by reducing some stat() calls, particularly if the working directory is on a network drive. The old behaviour can be achieved by setting HOUDINI_UI_ICON_PATH to ".:&", which explicitly includes the working directory in HOUDINI_UI_ICON_PATH.

木. 9月 30, 2021
19.5.24

Fixed python exception that could occur when trying to add a directory of assets to an asset gallery database if the directory contained files unrelated to any asset.

木. 9月 30, 2021
19.5.24

Fixed issue where populating the parameter spreadsheet would miss extra spare parameters or multiparm instances in additional instances of node types it had already scanned.

木. 9月 30, 2021
19.5.24

The Set Variant LOP now applies the first variant selection multiparm before evaluating the second multiparm instance. This allows later variant selections that rely on the application of previous variant selections.

木. 9月 30, 2021
19.5.24

Fix material update issue for tiled landscapes.

木. 9月 30, 2021
19.5.23

Refine look of the Asset Gallery's "Add Asset" dialog. Remove redundant placeholders, use missing icon outline, set meaningful filters for asset file chooser. Set meaningful filter for Asset Gallery source file chooser.

水. 9月 29, 2021
19.5.23

Reduce priority of Karma threads when running in the LOPs viewport. This improves interactivity and node cook speeds when Karma is running.

水. 9月 29, 2021
19.5.23

Handle USD 'bool' types as VOP 'int' in Edit Material Network LOP.

水. 9月 29, 2021
19.5.23

Reduced the likelihood that setting the pivot while tumbling while a render delegate is displayed will tumble around a bad location. (Z values reported by the delegate can't be fully verified).

水. 9月 29, 2021
19.5.23

Fixed a bug in MaterialX subsurface_bsdf where radius was inadvertently getting multiplied by color parameter.

水. 9月 29, 2021
19.5.23

Version 2

  • Fixed a regression that caused rebuilds to fail with "Fatal error - invalid".
水. 9月 29, 2021
19.5.23

The Wedge TOP will now automatically try to convert relative target parm references to absolute paths, before adding them as work item attributes.

水. 9月 29, 2021
19.5.23

Added the ability to disable VDB block pruning in the Volume VOP SOP.

水. 9月 29, 2021
19.5.23

Fixed a case where the File COP wouldn't load Alpha from an EXR with color saved as C.rgba if color wasn't also loaded.

水. 9月 29, 2021
19.5.23

Fixed an issue that caused Houdini Engine Indie licenses to not work when using a manually started HARS process.

水. 9月 29, 2021
19.5.23

Fixed a regression after verbification where custom color ramps would always be evaluated to black.

水. 9月 29, 2021
19.5.23

Version 2:

  • All UHoudiniPublicAPIInput classes are now API exported in the C++ PublicAPI
  • Fixed setting multiparm parameters via the Public API
  • AHoudiniAssetActor is now public in C++
水. 9月 29, 2021
19.5.23

Fix crashes when using the Capture Layer Paint viewport tool when there are errors.

水. 9月 29, 2021
19.5.23

Fixed an issue with work items in the Geometry Import TOP always dirtying after the node regenerates.

水. 9月 29, 2021
19.5.23
  • Initial support for generation of landscapes with edit layers (usingGenerate output mode).
  • Fixed various issues with Modify landscape output mode.
  • Add support for edit layer attributes on heightfield primitives.
  • Fix issue where temp landscapes were not spawned in the HAC's level.
  • Fix issue where HDA would output from hidden or nested subnets.
  • Fix handling of output data between Display nodes and Output nodes tomatch Houdini's internal behaviour.
水. 9月 29, 2021
19.5.22

HUD Info update

  • Add hou.SceneViewer.hudInfoState enum to drive the HUD state operations
  • Remove hou.SceneViewer.hudInfo create, close, group_id options
  • Rename hou.SceneViewer.hudInfo visible option to show
  • Replace hou.SceneViewer.hudInfo minimize, toggleMinimize with ahou.SceneViewer.hudInfoState option
  • HUD rows visible state now controlled with the hou.SceneViewer.hudInfohud_values option
火. 9月 28, 2021