Houdini Main Changelogs

 
19.5.52

py23convert must now be run under a Python 3 verison of hython rather than a normal Python interpreter.

金. 10月 29, 2021
19.5.53

Added a Quaternion to Euler VOP.

金. 10月 29, 2021
19.5.53

Added an example for Curve::2.0 SOP to show how to create an HDA that wraps Curve and promotes the state and all parameters.

金. 10月 29, 2021
19.5.52
  • Fixed issues regarding exported input capsule colliders with rotations.
  • Fixed issues regarding exported input translation/rotation/scale of convex collider collisions.
木. 10月 28, 2021
19.5.52

Fixed bugs where finding the closest handle in screen space to the current mouse position did not work properly in multi-viewport layouts.

木. 10月 28, 2021
19.5.52

The Delete SOP's Zero Area Face, and hence the Clean SOP's Remove Degenerate, now uses a linear tolerance for computing zero area rather than collinearity tests. This avoids a hard-coded minimum that used to exist but means the tolerance is now scene-dependent rather than an angle test.

木. 10月 28, 2021
19.5.52

Significantly improved the performance of the PolyDoctor SOP's "Overlapping" mode.

木. 10月 28, 2021
19.5.52

The Reference LOP now has an "Edit" mode which can be used to affect many existing primitives, rather than creating (or editing) only a single primitive. This is particularly useful for adding composition arcs to a set of native instances.

木. 10月 28, 2021
19.5.52

Fixed drawing issues with the reference plane and ortho grid in multi viewport (or viewer) layouts.

木. 10月 28, 2021
19.5.52

Improved the performance of Path Deform SOP and Chain SOP when working with polygonal curves.

木. 10月 28, 2021
19.5.52

Updated the "Modeling" radial menu to use the correct shelf tool for Box, Grid, Sphere, and Circle.

木. 10月 28, 2021
19.5.52

Add python 3 asyncio keywords for syntax highlighting.

木. 10月 28, 2021
19.5.52

Fixed an issue where in some situations, simply selecting a Camera LOP could cause the immediate creation of a new Edit LOP.

木. 10月 28, 2021
19.5.52

Setting a filter pattern in the scene graph details pane no longer collapses all branches in the tree panel.

木. 10月 28, 2021
19.5.51

Added Load Payloads and Copy Layer Metadata to Stage parameters to the Load Layer LOP, like the Sublayer LOP has.

水. 10月 27, 2021
19.5.51

Fix the file filters for sqlite and add *.usdz to USD.

水. 10月 27, 2021
19.5.51

To modify scalar parameters in layout brushes you can now name them with the prefix 'dragresize' and they will be picked up by the state when Ctrl + Shift + LMB is input.

水. 10月 27, 2021
19.5.51

Added a parameter to the USD Render ROP to control the number of threads used by the husk process.

水. 10月 27, 2021
19.5.51

Added an ROP FBX Output node to TOPs, which can be used to create work items that cook an FBX ROP and produce .fbx files as output.

水. 10月 27, 2021
19.5.51

Fixed an issue that Launcher marked current user as logged in even when the session cookie in use was no longer valid.

水. 10月 27, 2021
19.5.51

Reorder setting parameters when creating sop geometry. This avoid temporal aliasing when creating certains nodes from the obeject level since it sets a pane that results in viewport evaluation.

水. 10月 27, 2021
19.5.50

Fixed possible crash when a subd mesh's "st" primvar has invalid number of entries.

火. 10月 26, 2021
19.5.50

Houdini now reports errors loading data parameters. Also made Houdini more robust against errors loading Packed Agent primitives.

火. 10月 26, 2021
19.5.50

Added a workaround for compiling GLSL shaders using geometry shaders with Nvidia drivers 495/496.

火. 10月 26, 2021
19.5.50

Fixed keyboard focus for Show/Hide Search Parameter (F) in the parameter dialog so that the input field gets a focus without clicking.

火. 10月 26, 2021