Houdini Main Changelogs
19.5.610 | XPU: fixed an EXR image-loading issue when not all mips exist in the file |
火. 5月 9, 2023 | |
19.5.611 | Fixed an HQueue bug where adding a client to a client group failed to save to the database. This resulted in the client addition disappearing after restarting the HQueue Server. |
火. 5月 9, 2023 | |
20.0.338 | Fixed an HQueue bug where adding a client to a client group failed to save to the database. This resulted in the client addition disappearing after restarting the HQueue Server. |
火. 5月 9, 2023 | |
20.0.337 | New landscape exporting system into Unreal to support World Partition and deprecates World Composition. Unreal 5 only, see documenation for details. |
火. 5月 9, 2023 | |
19.5.610 | Fixed a few minor memory leaks associated with hotkey contexts and actions. |
月. 5月 8, 2023 | |
20.0.337 | Fixed a few minor memory leaks associated with hotkey contexts and actions. |
月. 5月 8, 2023 | |
20.0.337 |
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月. 5月 8, 2023 | |
20.0.337 | Added Karma Physical Sky to the LOP Lights & Cameras shelf. |
月. 5月 8, 2023 | |
20.0.335 | Fixed hou.SceneViewer.enterCurrentNodeState() to work when there is no last selected node, as is the case immediately after loading a hip file. |
土. 5月 6, 2023 | |
19.5.607 |
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金. 5月 5, 2023 | |
20.0.334 |
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金. 5月 5, 2023 | |
20.0.334 | The Visibility SOP now always generates an unordered group. |
金. 5月 5, 2023 | |
19.5.607 | Added an option to the USD Import SOP to control whether an error or warning occurs for a missing USD file. |
金. 5月 5, 2023 | |
20.0.334 | Fixed slope and time mark handles not being selectable in the Animation Editor in "Show selected handles" mode if value handles were not shown. |
金. 5月 5, 2023 | |
20.0.334 | Added an option to the USD Import SOP to control whether an error or warning occurs for a missing USD file. |
金. 5月 5, 2023 | |
20.0.334 | The UI for the Scatter SOP's "Global Seed" parameter now snaps to integer values. |
金. 5月 5, 2023 | |
20.0.334 | The Agent from Rig SOP can now be used in compile block, if the Rest Frame toggle is disabled |
金. 5月 5, 2023 | |
20.0.334 | All partitioner nodes now have the option to sort their contents by frame value, in addition to the existing options to sort by index, input order, or attribute value. |
金. 5月 5, 2023 | |
20.0.333 | Added a new Group Invert SOP. |
木. 5月 4, 2023 | |
20.0.332 | Added a "Single Point" option to the RBD Convert Constraints SOP to collapse the constraint anchor points to a single location on a user specified prim uv position. |
木. 5月 4, 2023 | |
20.0.332 | Changing the view mode in Dopesheet from "One Line Per Group" to "One Line Per Channel" and vice versa will clear selections. |
水. 5月 3, 2023 | |
19.5.605 | Fixed a bug with the ROP Fetch node hanging forever when generating a batch with a end frame value less than the start frame value. |
水. 5月 3, 2023 | |
20.0.332 | The Mask by Feature SOP now has a toggle allowing self shadows to be disabled. |
水. 5月 3, 2023 | |
20.0.332 | Fixed a bug with the ROP Fetch node hanging forever when generating a batch with a end frame value less than the start frame value. |
水. 5月 3, 2023 | |
20.0.331 |
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火. 5月 2, 2023 |