Houdini Main Changelogs

19.5.63

The Inspect Layers pane has a new collapsible sub-panel that will show the contents of the currently selected layer in USDA format.

月. 11月 8, 2021
19.5.63

Houdini now processes the packages on startup alphabetically by filename. Optionally, this processing order can be changed with the new package "process_order" keyword. Houdini uses the keyword for sorting the packages in an ascending order (i.e. smaller to larger value). See documentation for more details.

月. 11月 8, 2021
19.5.63

Fixed a bug that caused HAPI_GetServerEnvVarList to give bad results if the environment had changed inbetween calls to that method.

月. 11月 8, 2021
19.5.63

The ROP Fetch TOP now has a toggle that can be used to ignore errors when work items load the scene file.

月. 11月 8, 2021
19.5.60

Updated the radial menus to use uvflatten::3.0.

金. 11月 5, 2021
19.5.60

Fixed an issue where heightfield input mask layers were not being properly sent to Houdini due to sizing inconsistencies

金. 11月 5, 2021
19.5.60

Fixed a viewport bug with tangent normal mapping when the geometry has point normals.

金. 11月 5, 2021
19.5.60

Fixed an issue with the Custom Path List on the ROP Fetch TOP not correctly adding expected outputs to work items in that node.

金. 11月 5, 2021
19.5.60

Fixed some issues with LOPs handling of USD assets specified using "search paths" which actually represent relative paths. In some cases LOPs would errorneously leave these search paths unchanged when loading a layer into memory or saving it to a new location. Now these paths will be updated to be relative to the new save location of the referencing layer.

金. 11月 5, 2021
19.5.60

Fixed some issues regarding the heightfield "tile" attribute being incorrectly read when there are instances.

金. 11月 5, 2021
19.5.60

Added a deformation mask to Point Deform. This mask includes a global mask amount, and an optional mask attribute that is multiplied into the global mask amount.

金. 11月 5, 2021
19.5.60

The Remesh to Grid SOP now gracefully handles a requested division size of zero.

金. 11月 5, 2021
19.5.60

Added the ability to change rounded corner radii relatively in Curve::2.0 with the rounded corner widgets.

金. 11月 5, 2021
19.5.60

Fixed overly bright results due to double contribution when using MaterialX shaders with fake caustics.

金. 11月 5, 2021
19.5.59

When the 'Enable automatic recooking' option is disabled on an HDA, changing a subnetwork input or an operator path parameter will no longer trigger a cook, meaning that geometry inputs will share the same auto recooking behaviour as other parameters.

木. 11月 4, 2021
19.5.59

The recently added hou.ParmTempalteGroup.token and getToken methods have been renamed to name and getName to match similar mathod in other hou.Parm classes. Since these methods are very new, the existing methods have been removed rather than deprecated.

木. 11月 4, 2021
19.5.59

When removing temporary PDG outputs the plugin now also uses the HoudiniAssetComponent's GUID in the package metadata to determine if the output asset may be deleted.

木. 11月 4, 2021
19.5.59

Fixed bug where image icons used in hou.SceneViewer.flashMessage() did not fade away.

木. 11月 4, 2021
19.5.59

Adding help file for the USD Configure SOP.

木. 11月 4, 2021
19.5.59

Fixed a bug that caused the SetGeometryHdaParameter and SetModifierHdaParameter MaxScript methods to not respect the 'Enable automatic recooking' setting of the HDA.

木. 11月 4, 2021
19.5.59

Fixed crash that could occur in the SOP Import LOP when adjusting transforms based on the input stage (if this operation attempts to modify an instance proxy primitive).

木. 11月 4, 2021
19.5.59

Changing the rounded corner radius in Curve::2.0 SOP now automatically expands or collapsed rounded corners when applicable.

木. 11月 4, 2021
19.5.59

Fixed an issue where hou.preferredNodeType() required that the 'name' parameter was an exact match for a node type. This prevented searching for the preferred version of a node type when there wasn't an unversioned operator. For example, searching for 'Sop/foo' when there is no 'foo' operator but 'foo::1.0' and 'foo::2.0' exist, now returns the node type for 'foo::2.0' instead of None).

木. 11月 4, 2021
19.5.59

Fixed an issue where output nodes were now outputting too many duplicate object subnets

木. 11月 4, 2021
19.5.59

Default the texture coords for all maps attached to USD Preview material's USD Texture Readers to 'st', as manually generated preview shaders often forget to attach USD Texture Readers for the uv coords. This only affects Houdini GL.

木. 11月 4, 2021