Houdini Main Changelogs
18.5.226 | Added additional debug logging when the plugin is unable to start the out of process session (HARS.exe). |
木. 5月 28, 2020 | |
18.5.226 | Added additional debug logging when the plugin is unable to start the out of process session (HARS.exe). |
木. 5月 28, 2020 | |
18.5.226 | Added additional debug logging when the plugin is unable to start the out of process session (HARS.exe). |
木. 5月 28, 2020 | |
18.5.226 | Added additional debug logging when the plugin is unable to start the out of process session (HARS.exe). |
木. 5月 28, 2020 | |
18.0.481 | The Cache LOP now properly clears its cache in Cache Cooked Frames mode when the input node changes. |
木. 5月 28, 2020 | |
18.5.226 | The Cache LOP now properly clears its cache in Cache Cooked Frames mode when the input node changes. |
木. 5月 28, 2020 | |
18.5.226 | The Cache LOP now properly clears its cache in Cache Cooked Frames mode when the input node changes. |
木. 5月 28, 2020 | |
18.5.226 | The Cache LOP now properly clears its cache in Cache Cooked Frames mode when the input node changes. |
木. 5月 28, 2020 | |
18.5.226 | The Cache LOP now properly clears its cache in Cache Cooked Frames mode when the input node changes. |
木. 5月 28, 2020 | |
18.0.481 | Added the Path Deform SOP which deforms an object along a spine curve. |
木. 5月 28, 2020 | |
18.5.226 | Added support for Minimum Value and Maximum Value pixel filter. |
木. 5月 28, 2020 | |
18.5.226 | Added support for Minimum Value and Maximum Value pixel filter. |
木. 5月 28, 2020 | |
18.5.226 | Added support for Minimum Value and Maximum Value pixel filter. |
木. 5月 28, 2020 | |
18.5.226 | Added support for Minimum Value and Maximum Value pixel filter. |
木. 5月 28, 2020 | |
18.0.481 | The HAPI cook thread is now shutdown in HAPI_Cleanup, as well as when the application exits. |
木. 5月 28, 2020 | |
18.0.480 | Fixed a potential bug when exiting houdini with python script work item still running. |
水. 5月 27, 2020 | |
18.0.480 | Unity plugin: Enabled new SessionSync which is accessible via HoudiniEngine menu in Unity. Improved the session management through SessionSync panel. Removed the Connect to Debugger menu options. Updated online documentation with SessionSync section. |
水. 5月 27, 2020 | |
18.5.225 | Added the Filter by State TOP, which can be used to generate from failed upstream work items. It can also be used to distinguish between items that cooked from disk cache files and ones that cooked normally, since those are separate work item states. |
水. 5月 27, 2020 | |
18.5.225 | Added the Filter by State TOP, which can be used to generate from failed upstream work items. It can also be used to distinguish between items that cooked from disk cache files and ones that cooked normally, since those are separate work item states. |
水. 5月 27, 2020 | |
18.5.225 | Added the Filter by State TOP, which can be used to generate from failed upstream work items. It can also be used to distinguish between items that cooked from disk cache files and ones that cooked normally, since those are separate work item states. |
水. 5月 27, 2020 | |
18.5.225 | Added the Filter by State TOP, which can be used to generate from failed upstream work items. It can also be used to distinguish between items that cooked from disk cache files and ones that cooked normally, since those are separate work item states. |
水. 5月 27, 2020 | |
18.5.225 | Number of rays cast for random walk SSS is now reflected in Ray Counts printout as Probe rays. |
水. 5月 27, 2020 | |
18.5.225 | Number of rays cast for random walk SSS is now reflected in Ray Counts printout as Probe rays. |
水. 5月 27, 2020 | |
18.5.225 | Number of rays cast for random walk SSS is now reflected in Ray Counts printout as Probe rays. |
水. 5月 27, 2020 | |
18.5.225 | Number of rays cast for random walk SSS is now reflected in Ray Counts printout as Probe rays. |
水. 5月 27, 2020 |