Houdini Main Changelogs

19.5.955

Fixed a potential crash in Edit Material Network LOP when loading shaders.

昨日
20.0.682

Fixed loading of the viewer Draw Time and Geometry Info display options from hip files.

昨日
20.0.681

Changed HAPI_ThriftServerOptions::timeoutMs default from 3000 to 30000.

水. 4月 17, 2024
20.0.681

VEX warnings and errors generated by warning() and error() in SOPs will no longer have an extra "Vex error:" but just report the error directly, saving space an avoiding confusion when warnings are reported as errors.

水. 4月 17, 2024
20.0.681

Fixed a warning in the IPR pickpixel.py script, which triggered by ctrl+ left clicking on a pixel in the IPR window.

水. 4月 17, 2024
20.0.680

Fix Channel SOP crash when trying to load into unsupported array attributes.

火. 4月 16, 2024
20.0.680

Added support for 3ds Max 2025.

火. 4月 16, 2024
19.5.953

Fixed an issue with custom tags not working correctly with ROP Fetch TOP. Output files were always using the first tag in the custom tag list, instead of the tag that matches the corresponding output parameter.

火. 4月 16, 2024
19.5.953

Fixed a crash when the Layer Replace LOP tries to replace a sublayer on the stage root layer.

火. 4月 16, 2024
19.5.953

When a relationship from a USD API schema is added as a parameter to an Edit Properties LOP, setting the relationship now applies the API schema, as was already happening for attributes from API schemas.

火. 4月 16, 2024
20.0.680

Fixed a crash when the Layer Replace LOP tries to replace a sublayer on the stage root layer.

火. 4月 16, 2024
20.0.680

Fixed a bug where the launcher would not clear the task bar progress indicator when an install had finished.

火. 4月 16, 2024
20.0.679

Fixed a bug with the dirty and cook (shift+v) operation having no effect on a TOP subnetwork with node errors.

月. 4月 15, 2024
20.0.679

Fixed bugs where the Edit SOP did not apply the falloff for an attribute distance metric when the soft radius was 0.

月. 4月 15, 2024
20.0.676

Fixed a bug where modifying displacement shader parameter may fail to redice object in IPR. This bug was introduced in 20.0.666.

金. 4月 12, 2024
20.0.676

Fixed a bug where mostly opaque surface could sometimes prevent rays from continue tracing against the rest of the scene, which could manifest as holes in the alpha channel.

金. 4月 12, 2024
20.0.676

Added a method hou.SceneViewer.resetViewportCamera which is the equivalent of the "Reset Native Viewport Camera" entry in the viewport camera menu.

金. 4月 12, 2024
20.0.676

Fixed a bug where N AOV would erroneously output geometry normals when the mesh has uniform/per-primitive normals.

金. 4月 12, 2024
20.0.676

Fixed an issue with the File Decompress TOP failing to cook when used with input work items that produce archive files while cooking.

金. 4月 12, 2024
20.0.676

Fixed an issue with TOP graph static cooks attempting to trigger cooks for TOP nodes that haven't been initialized yet.

金. 4月 12, 2024
20.0.676

Add a "Delete Item" action to the right click menu of selection sets in the APEX Animate State when right clicking on any item inside of a selection set. This gives an easy way to remove controls from sets without first needing to select them, which is necessary for controls that have been removed from the scene or are otherwise invalid.

金. 4月 12, 2024
20.0.675

Added a new Log Command: Houdini.DumpGenericAttribute This can be used to list all properties/generic attributes for a given class, listing the expected unreal_uproperty_XXX attribute names and types, and if the system supports it. Usage example: Houdini.DumpGenericAttribute StaticMesh

木. 4月 11, 2024
20.0.675

Houdini will now use the HOUDINI_PATHMAP file when loading the OCIO configuration file.

木. 4月 11, 2024
20.0.675

Fixed an issue with the USD Import TOP incorrectly saving floating point data as integer work item attributes.

木. 4月 11, 2024
20.0.675

Fixed 'Scene Import' mode on the Component Output LOP.

木. 4月 11, 2024