SideFX: BYOC + Illumehttps://www.sidefx.com/ja/forum/72/2024-03-22T00:34:55+00:00Illume: Invoke Compile Blocks
2024-03-22T00:34:55+00:00guilhermecasagrandi417255<blockquote><em>chrishebert</em><br>Invoke Compile Blocks – Jeff Wagner<br>August 21, 2023<br><br>Compile blocks offer the Houdini user the ability to optimize many SOP workflows. This Illume will look at Compile Blocks, when to use them and the benefits.<br><br>Agenda<br>Compile Blocks and Invoke workflow<br>Compile Block Examples<br>Invoke Compile Block SOP<br>Invoke TOP<br>Layout LOP brushes<br>Husk Invoke Procedurals<br>HDAs vs Compile Blocks<br><br><a href="https://vimeo.com/857912203/75776f3513" rel="nofollow noopener">Illume Recording</a> [<a href="http://vimeo.com" rel="nofollow noopener">vimeo.com</a>]</blockquote><br>Chris / Jeff, can u share some help file on using compiled blocks as husk render time procedurals?<br>Currently it takes a lot of disk space to export an animated character to USD and I want to explore de possibility of exporting just the skeleton and deforming at render time.
Nov 13: APEX
2023-11-13T16:18:26+00:00chrishebert405885Today's BYOC will focus on APEX - joining us will be Edward Lam (SideFX R&D character team lead)...<br><br>Nov 13 @ 12 pm EST<br><br>REGISTRATION: <a href="https://sidefx.co/houdini-byoc-register" rel="nofollow noopener">https://sidefx.co/houdini-byoc-register</a> [<a href="http://sidefx.co" rel="nofollow noopener">sidefx.co</a>]<br>SCHEDULE: <a href="https://sidefx.co/byoc-schedule" rel="nofollow noopener">https://sidefx.co/byoc-schedule</a> [<a href="http://sidefx.co" rel="nofollow noopener">sidefx.co</a>]
Illume: Invoke Compile Blocks
2023-11-03T01:54:17+00:00traileverse404878<blockquote><em>chrishebert</em><br>Invoke Compile Blocks – Jeff Wagner<br>August 21, 2023<br><br>Compile blocks offer the Houdini user the ability to optimize many SOP workflows. This Illume will look at Compile Blocks, when to use them and the benefits.<br><br>Agenda<br>Compile Blocks and Invoke workflow<br>Compile Block Examples<br>Invoke Compile Block SOP<br>Invoke TOP<br>Layout LOP brushes<br>Husk Invoke Procedurals<br>HDAs vs Compile Blocks<br><br><a href="https://vimeo.com/857912203/75776f3513" rel="nofollow noopener">Illume Recording</a> [<a href="http://vimeo.com" rel="nofollow noopener">vimeo.com</a>]</blockquote><br>Why not on YouTube?
We're back!
2023-09-26T16:42:54+00:00chrishebert402005BYOC's are back – starting next Monday, Oct 2...<br><br>Oct 2CFX Tools: Vellum in Production<br>Oct 9Solaris Lighting and Cloning<br><br><a href="https://sidefx.co/houdini-byoc-register" rel="nofollow noopener">REGISTRATION</a> [<a href="http://sidefx.co" rel="nofollow noopener">sidefx.co</a>]: <a href="https://sidefx.co/houdini-byoc-register" rel="nofollow noopener">https://sidefx.co/houdini-byoc-register</a> [<a href="http://sidefx.co" rel="nofollow noopener">sidefx.co</a>] <br><a href="https://sidefx.co/byoc-schedule" rel="nofollow noopener">SCHEDULE</a> [<a href="http://sidefx.co" rel="nofollow noopener">sidefx.co</a>]: <a href="https://sidefx.co/byoc-schedule" rel="nofollow noopener">https://sidefx.co/byoc-schedule</a> [<a href="http://sidefx.co" rel="nofollow noopener">sidefx.co</a>]<br><br>As always, BYOCs are a 60-min casual conversation on a variety of Houdini-related topics.
Illume | Invoke Compile Blocks
2023-09-18T08:43:00+00:00Andr401289I found the session quite intriguing, especially the part at 28:00 where Jeff discussed the reduced overhead of building compiled for-each blocks in the upcoming Houdini 20.<br><br>To get a better grasp of this overhead, I've tried comparing the performance of a compiled for-loop versus a non-compiled for-loop when both iterating over a SINGLE piece.<br><br>1) Am I on the right track here?<br>I've noticed that in this specific case, the non-compiled loop seems to have a slight advantage for a single iteration. However, it's worth noting that this isn't a typical scenario when working with for-loops (which usually iterate over multiple pieces).<br><br>2)This leads to my main question is: What exactly is the nature of the overhead associated with compiled for-loops?<br>Could it be related to the inherent overhead of the mere for-loop itself, especially when it needs <u>to split</u> the geometry into pieces and <u>then merge</u> them back together at the end? <br>I really wish Jeff is talking about this 😄 because that's a huge cost for operating normal for-loops and would be a godsend if it were reduced in Hou 20.<br><br>cheers
Illume: Invoke Compile Blocks
2023-08-26T15:47:10+00:00chrishebert399731Invoke Compile Blocks – Jeff Wagner<br>August 21, 2023<br><br>Compile blocks offer the Houdini user the ability to optimize many SOP workflows. This Illume will look at Compile Blocks, when to use them and the benefits.<br><br>Agenda<br>Compile Blocks and Invoke workflow<br>Compile Block Examples<br>Invoke Compile Block SOP<br>Invoke TOP<br>Layout LOP brushes<br>Husk Invoke Procedurals<br>HDAs vs Compile Blocks<br><br><a href="https://vimeo.com/857912203/75776f3513" rel="nofollow noopener">Illume Recording</a> [<a href="http://vimeo.com" rel="nofollow noopener">vimeo.com</a>]
Illume | Invoke Compile Blocks
2023-08-21T15:57:28+00:00old_school399330Illume presentation on Compile blocks.<br><br>Moving forward Houdini's move to SOPs 2.0 will continue on. For those of us interested in building tools for artists and TDs/TAs utilizing SOPs as verbs is going to be a critical tool in our arsenal.<br><br>Here is the pdf of the slides used in the presentation for reference.
KineFX Masterclass | Houdini Illume | Jeff Wagner | 23.06.2021
2023-02-06T13:25:40+00:00freewind382851So I found out I can not delete the joints I want to blend as Jeff does it in the tutorial, cause everything from the first missing joint in the hierarchy gets some messed up transformation data.<br><br>A way that worked in my scene instead is choosing the joints to blend in the motionclipblend Group parameter. That way no data needed is lost.
KineFX Masterclass | Houdini Illume | Jeff Wagner | 23.06.2021
2023-02-06T02:17:04+00:00freewind382764Hello guys, I have the very same problem except in my file the arms become absolutely microscopic (very sweet like a baby squirrel but not what I need).<br>If I scale the effect of motionclipblend down to zero the arms keep their reasonable size, but of course I need the effect. And if I swap the inputs the arms get monstrously big.<br><br>EDIT: Within the motionclipblend asset there's <strong>computetransform2</strong> in the foreach-block. This is where the arms shrink that much. But I assume the reason is somewhere in one of the transform attributes that still exist before the motionclipblend.<br><br>Do you have any idea what might be wrong here?
KineFX Masterclass | Houdini Illume | Jeff Wagner | 23.06.2021
2022-12-21T17:46:46+00:00conan9379509<blockquote><em>w_maro</em><br/>- watched the Video from Jeff Wagner<br/><br/>KineFX Masterclass | Houdini Illume | Jeff Wagner<br/><a href="https://www.youtube.com/watch?v=Z04t_OxBshA&t=1315s" rel="nofollow noopener">Your text to link here...</a> [<a href="http://www.youtube.com" rel="nofollow" rel="nofollow noopener">www.youtube.com</a>]<br/><br/>at 21:57 he talks about motionclip blend<br/><br/>in my Testscene the Arms get scaled down ?<br/><br/><div class="text-danger"><i class="fa fa-ban"></i> Image Not Found</div><br/><br/><br/>any Tips n that<br/><br/>the Stash Nodes are only for easy vewing the scene <br/>- so you dont have to download the fbx files</blockquote>
KineFX Masterclass | Houdini Illume | Jeff Wagner | 23.06.2021
2022-06-07T09:50:51+00:00w_maro366903OK - it worked with a Skeletonblend<br/><br/><img src="/forum/attachment/fd032f15a02b3cd4ca5689cb08a1df162b593248/"><br/><br/><br/>but in the Video this should also work with only the motionclipblend ?
KineFX Masterclass | Houdini Illume | Jeff Wagner | 23.06.2021
2022-05-17T06:33:55+00:00w_maro365306- watched the Video from Jeff Wagner<br/><br/>KineFX Masterclass | Houdini Illume | Jeff Wagner<br/><a href="https://www.youtube.com/watch?v=Z04t_OxBshA&t=1315s" rel="nofollow noopener">Your text to link here...</a> [<a href="http://www.youtube.com" rel="nofollow" rel="nofollow noopener">www.youtube.com</a>]<br/><br/>at 21:57 he talks about motionclip blend<br/><br/>in my Testscene the Arms get scaled down ?<br/><br/><img src="/forum/attachment/94cc20ef612674d48f4b839e35c0cdf023c3c429/"><br/><br/><br/>any Tips n that<br/><br/>the Stash Nodes are only for easy vewing the scene <br/>- so you dont have to download the fbx files
HDA Building | Jeff Wagner | July 11, 2018
2022-03-31T18:44:49+00:00krueger362017I know this is really old, but I didn't see them go over ROP HDA's. Is there any other videos that go over those?
Welcome to the Illume Webinar Series Forum
2020-08-18T13:16:07+00:00Marcony321941i cant find any webinars please help me
Welcome to the Illume Webinar Series Forum
2020-02-20T12:30:10+00:00Sandraviladrau305240Hello everyone ! I am new on this forum. My name is Sandra and I'm from France !