Mountain Sop Falloff

   4956   2   1
User Avatar
Member
6 posts
Joined: 6月 2012
Offline
Hello everybody.

I'm new to Houdini and I can't figure out how to drive the height of a Mountain SOP with a point attribute like $CR.

The best I could do is, with a Point SOP, use “add Normal” to trigger On/Off the Mountain SOP.

What I want to do is to drive the “Height” of a Mountain SOP based on the distance between the geometry point and an arbitrary 3D position to have a smooth falloff.

Thank you in advance for the answers!
User Avatar
Member
4506 posts
Joined: 2月 2012
Offline
Hi,

To override any value in a VOPSOP, create a variable with the same name as the parameter, in your case “height”.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
User Avatar
Member
6 posts
Joined: 6月 2012
Offline
Thank you very much, worked like a charm!
  • Quick Links