Hello everybody.
I'm new to Houdini and I can't figure out how to drive the height of a Mountain SOP with a point attribute like $CR.
The best I could do is, with a Point SOP, use “add Normal” to trigger On/Off the Mountain SOP.
What I want to do is to drive the “Height” of a Mountain SOP based on the distance between the geometry point and an arbitrary 3D position to have a smooth falloff.
Thank you in advance for the answers!
Mountain Sop Falloff
4956 2 1- PierreR
- Member
- 6 posts
- Joined: 6月 2012
- Offline
- animatrix_
- Member
- 4506 posts
- Joined: 2月 2012
- Offline
Hi,
To override any value in a VOPSOP, create a variable with the same name as the parameter, in your case “height”.
To override any value in a VOPSOP, create a variable with the same name as the parameter, in your case “height”.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
- PierreR
- Member
- 6 posts
- Joined: 6月 2012
- Offline
-
- Quick Links