Hi there,
I know that houdini does not need smoothing groups.
But unreal and 3dsmax do.
It would be great to be able to set the smoothinggroup “attribute” in houdini and be able to export it and import it.
It is a real pain to have to go to 3dsmax or blender just for that.
How do you deal with smoothing groups in unreal engine?
kind regards
Olaf
FBX and smoothing groups
5055 4 1- Olaf Finkbeiner
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- Olaf Finkbeiner
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Hi again,
i think i figured it out. I just dont need smoothing groups when i have a normal map.
I just read this about normal map creation and smooting group “seems” will corrupt normal maps:
http://www.chrisalbeluhn.com/Normal_Map_Tutorial.html [chrisalbeluhn.com]
Am i right?
Olaf
i think i figured it out. I just dont need smoothing groups when i have a normal map.
I just read this about normal map creation and smooting group “seems” will corrupt normal maps:
http://www.chrisalbeluhn.com/Normal_Map_Tutorial.html [chrisalbeluhn.com]
Am i right?
Olaf
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