【HELP】magic energy look effect

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I could make lines like this but the material is really a trouble.Any advice to render like this?

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Looks like pure shader to me.
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I would experiment layering Worley cellular noise multiplied to the density of a spherical volume, use that density as input to a fire intensity field in a Pyro shader and play with the ramp values. Looks like there's some nice depth based color effects, maybe use the gradient of a VDB volume as a way to modify color and intensity inside the volume
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moogtastic
I would experiment layering Worley cellular noise multiplied to the density of a spherical volume, use that density as input to a fire intensity field in a Pyro shader and play with the ramp values. Looks like there's some nice depth based color effects, maybe use the gradient of a VDB volume as a way to modify color and intensity inside the volume
Thank you very much!It works.
But I can't get some sharp glow lines like the picture…

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If you can normalise the output of the noise between 0 and 1, try to use power (or bias) and gain, before you mult it back to a higher value.
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