How to make Blood Splatter Using Flip Fluids

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Hey guys, complete noob here.

I would like to know what the best approach would be to make a splatter simmilar to this https://www.orbolt.com/asset/Ivan_Pulido_Suarez::bloodsplash? and then render it out as a sequence onto a sprite sheet.
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Hey there!

Andreas Glad has a pretty good tutorial that should get you close

https://vimeo.com/213730714 [vimeo.com]

and then you can use Mike's texture sheet to render them out

https://www.sidefx.com/tutorials/channel-packing-pyro-data-using-the-texture-sheets-rop/ [www.sidefx.com]
Luiz Kruel
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Will try this out, So helpful! Thank you!
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