Hi mates
I've a volume rendering issue in Houdini,
I use particles convert to VDB as the source of volume light.
it pretends the heat and temperature for rendering volume shader.
but I don't know why it has the problem shows some grids on the result seens like flicker.
the video as below.
I hope someone can give me answers, I never have this problem before…. thanks so much!!
volume rendering issue
2358 2 1- Matthew Linwood
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- sajadalavi
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- 30 posts
- Joined: 5月 2017
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- Matthew Linwood
- Member
- 3 posts
- Joined: 11月 2013
- Offline
Hi Sajadalavi
Thanks for your reply,
Actually, I didn't use pyro shader from Houdini,
I build my own custom volume shader, and also I create temperature and heat in VDB from particles,
Because I would like to control the color visually.
but it's not perfect result as I think.
this is my breakdown to show what I did.
Thanks for your reply,
Actually, I didn't use pyro shader from Houdini,
I build my own custom volume shader, and also I create temperature and heat in VDB from particles,
Because I would like to control the color visually.
but it's not perfect result as I think.
this is my breakdown to show what I did.
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