Hi
I found HeightField Project node not works as expected on a transformed heightfield.
It works fine if I ues HeightFiled Transform instead of normal Transform node,But in some cases I must use the normal Transform node, for example UE4 plugin use transform node internally to rotate the input landscape into right axis.
HeightField Project node works wrong after transformed heightfield?
1814 3 0- jimizhang
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- tamte
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- Doudini
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- tamte
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while not intended it should work as it changes the domain of the heightfield volume, that's no reason to break the tools
but of course to transform the height values use Heightfield Transform, however Heightfield Transform contains transform SOP inside too so if you are using Positioning and your HF Orientation is not XZ it will break the projections too, even though that could be considered another bug as HF Transform shouldn't assume XZ orientation
but of course to transform the height values use Heightfield Transform, however Heightfield Transform contains transform SOP inside too so if you are using Positioning and your HF Orientation is not XZ it will break the projections too, even though that could be considered another bug as HF Transform shouldn't assume XZ orientation
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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