Rbd packed object colliding before impact! help

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Hey guys, i have a building structure and the glass in two different rbd packed objects, a big ball is going to destroy them, but my problem is that the glass collides with the building, and breaks before the ball even hits any of those 2, how can i make them totally static until the ball hits them?
Edited by zermcar - 2018年8月10日 03:11:22

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help 1.jpg (252.7 KB)

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you can over-write the active value on each object as you like. While inactive it won't move, just make sure to tick on the ‘overwrite attribute’ on the RBD Packed Object in dops.

I've attached a hip which shows an easy way to update the active value in sops (which will now get read in each frame).

Attachments:
activate_rbd.hipnc (317.0 KB)

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