Selecting joints for animation (Keeps selecting the wrong bone) :(

   1075   0   1
User Avatar
Member
517 posts
Joined: 12月 2013
Offline
Hi there,

This is an issue I deal with every time I'm animating in Houdini and it's super frustrating so I thought I'd ask here if there might be a solution.

When I go to select a particular finger joint (or any other bone but fingers are the main culprit), Houdini will often select a bone that is behind the one I'm try to select, or both bones. It's really annoying and it means I often have to spin the camera around as I select so there's no possible way another bone can be in line with my selection.

I was trying to narrow down what might be causing it and clipping doesn't seem to have an effect, but if I activate object selection and move across the object you can see the flakiness of what Houdini thinks it should be selecting.


It might sound like like a stupid thing but when you are animating all day and having to wizz the camera around like a fool just to select things it gets pretty annoying and I want to love animating in Houdini

Thanks,
Pete
Edited by peteski - 2019年2月23日 07:23:44
  • Quick Links