Instantiating objects with material preservation (shader)

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Hi guys, in the mantra there is a parameter that saves materials and a shader if objects are packed for an instance, for example, when used in copy stamp or copy to point. Specifically parameter:ROP Mantra –> Rendering –> Render –> Declare Materials –> Save all materials and shaders.

That's why I use Renderman and I have a question how to do something underfitting (assign different materials on the geometry)?
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