rbdbulletsolver - setting active state to 0

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Joined: 11月 2015
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Hey im testing the RBDbullet solver. I have a large tower im destroying but i want to set the active state to 0 for the bottom base.

I used to make a point wrangle to set the active states by a threshold on my packed geo

EG

if(@P.y < ch(“height_threshold”)){
i@active = 0;}
else {
i@active = 1;}



When using the rbdbullet solver how should i approach this ?
I tried applying my old wrangle in different spots but it had no effect .
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727 posts
Joined: 10月 2012
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The easiest is to use RBD Configure, which has some built in controls for setting common Bullet attribs.
Otherwise, maybe check that you were setting it up on the packed prims for the proxy geometry, not the high-res geometry?
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18 posts
Joined: 11月 2015
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Oh i skipped the RBDconfigure node , problem solved.
“All to easy”
Thanks
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